It's fine now. Why? Because I am here!
All Might in "Izuku Midoriya: Origin"

Toshinori Yagi ( () () (とし) (のり) Yagi Toshinori?), more commonly known by his hero name, All Might (オールマイト Ōru Maito?), is the tritagonist of My Hero Academia, and the arc protagonist of the Hideout Raid Arc. All Might is the former No. 1 Pro Hero who bore the title of the world's Symbol of Peace (平和の象徴 Heiwa no Shōchō?). He teaches Foundational Hero Studies at U.A. High School.

All Might was the eighth holder of the One For All Quirk after receiving it from Nana Shimura. He has since passed the torch to Izuku Midoriya, whom he is training to be his successor. After using up all the embers of One For All to defeat All For One, All Might retired and ended his era as the world's greatest hero.[2]

Appearance

In his empowered form, Toshinori is a very large man with an equally-muscular and well-defined physique, his design resembling a typical western comic book superhero. He has chiseled features on his face with a strong jawline and pronounced cheekbones, and busy eyebrows. He has short blond hair, swept backwards, with two distinct tufts that stick up above his head, leaning slightly to each side. His strong features regularly casts a dark shadow over his face, hiding everything but his bright blue eyes.

Toshinori's Golden Age hero costume consisted of a skin-tight blue bodysuit decorated with a red symbol that somewhat resembles a "Y," designed with a white diamond at its center, with white lines connected to it that trace from his chest to his back shoulders; the lines trimmed with the aforementioned red symbol. The symbol appeared to have wings on the side that ran from the atop his torso before ending around his back, over which was a similar red and white design absent of the white diamond. Large white patches lined with red-covered each side of his hips before ending at his lower thighs, and he wore a gold belt that had a silver buckle with red eyes. His forearm sleeves were colored in gold that each had white lines covered in blue accents over his wrists, and had spiked fins on the sides of his arms, his feet were covered in shin-length gold boots trimmed with white and red accents.

In his "true form," after sustaining permanent damage from All For One, Toshinori's declining health reduced him to a very skinny man with sharp, angular features and long limbs, his neck long and his eyebrows absent. He possesses a large scar that covers most of the left side of his chest, and it is not uncommon for him to spout blood from his mouth when excited or surprised. He typically wears baggy clothing to accommodate the change in body mass between forms, but after the end of Toshinori's tenure as a hero, he starts wearing clothes that fit him in his true form, as he no longer needs big clothes that fit his muscle form.

In his early career, Toshinori was a lean but fit young man. In his empowered form, his facial features were noticeably softer. In both his normal and empowered form, he did not have shadowed eyes on his face, completely showing his white sclerae while retaining the deep blue irises of his eyes, possibly showing how he was not a shell of his former self.

Gallery

Personality

All Might using his trademark smile to put others at ease.

All Might's hero persona appears to be derived from comic book superhero stereotypes: colorful and filled with dramatic flair. Always sporting a giant smile, All Might shows a bright, can-do attitude that is said to inspire others as well as help them feel safe and hopeful. Though he can go overboard and annoy others. He is extremely friendly and amicable due to his popularity and years in the spotlight, always taking his time to interact with fans.

Once All Might reverts to his true form, however, he becomes less energetic and more serious, generally taking a milder stance so as to not attract much attention to himself, in direct contrast to the grandiosity of his hero identity. While he's an optimist, he still ensures his goals are grounded in reality. When a Quirkless Izuku tells him about his goal of becoming a hero, All Might praises him for having a dream, but reminds him to stay realistic and suggests he enter another profession that helps people. He considered the harsh words necessary to save the boy from long-term frustration. In this form, he frequently vomits blood as an indicator of his fragile health, although it might happen if he gets surprised or amused enough. Two personality traits that seem to be always present on him, regardless of which form All Might is currently taking, are his optimism and oafishness.

Since his young days, All Might had always carried a single, yet burdensome goal in his mind: to become a pillar of hope that people could always rely upon during harsh times. After obtaining One For All from his master, Nana Shimura, All Might rose to become not only a hero but a legend, thanks to his seemingly endless competency and charisma. No matter who or what he faced, All Might would stand up triumphantly every time, one battle after another, inspiring the world and sending fear to the hearts of villains everywhere. He attempted to save so many people, it soon became an impractical habit. He exhausted himself and fell behind on other heroes duties, such as filing paperwork. Though he was embarrassed by it, he still gratefully accepted the offer of Sir Nighteye and (later) Naomasa Tsukauchi to file his reports.

After his fight against All for One, he considered it necessary to keep his weakened state hidden from the public, for the sake of keeping up morale. Unfortunately for All Might, injuries inflicted on his body were starting to take a toll on him. Despite the concern and warnings from some of his close associates, All Might's determination to preserve society from evil prevented him from relinquishing his role as the Symbol of Peace. His smile, once a gesture that served to calm others, started becoming more of a way for All Might to hide his fears and insecurities from the general population. As time passed, All Might began to forget some of the basic principles of heroism, until Izuku, in a brave attempt to save Katsuki Bakugo from the Sludge Villain's attack despite being Quirkless, rekindled his heroic spirit and taught him that something can always be done to fight injustice.

Above all else, he considers self-sacrifice the most noble action. This comes in many forms for All Might, such as physically on the battle field, but also mentally, sacrificing so much of his time, he barely has a private life. He believes in this core value so much, he dropped Sir Nighteye's preparations for a successor on a whim after witnessing Izuku's single act of selflessness to save Katsuki. This selflessness has served All Might well to become a symbol, as civilians trust his words, "Do not fear", truly knowing he won't hesitate to save them. The dismissal of his own safety eventually caught up to him, causing issues with both his work and personal life. As a U.A. Teacher, he couldn't help but be distracted helping people on his morning commute, shortening his time with his students. It also estranged All Might from Sir Nighteye, who disagreed on whether he should be avoiding his prophesied death or continue hero work. All Might attempted to ignore his prophesied death, keeping it secret from Izuku for a long time. At Inko Midoriya's request, he gained a new resolve to avoid it entirely. He found a greater value in his own life, knowing Izuku needed him as a mentor, not just a savior.

Izuku has compared All Might's personality to their mentor Gran Torino since both of them apparently play dumb often. All Might is actually more intelligent and perceptive than his campy image would suggest. He has a tactical mind when it comes to battle strategies and public speaking. Assessing a villain's threat level, he'll skillfully apply the necessary force and avoid injuries when possible. If he's in control, he'll even make a dramatic performance out of their defeat, as an example to other villains. His presence alone decreased Japan's crime rate by 3%. He's aware of villain tactics, such as monologuing, and actively ignores them. Only the most manipulative villains, like All For One, can bring out a rare instances of anger in All Might, such as catching him off guard and giving him a mortal injury, and causing him to bitterly state All for One would die in prison.

Despite his battle intelligence, his great powers and fame make him dissociated with others' capabilities, and Gran Torino asserted this made him ill-suited to teaching. Sometimes All Might underestimates his students and is outsmarted as a result. Lacking teaching experience, he required a script in order to convey his first lesson to Class 1-A. He is also reprimanded on occasion by his fellow teacher, Eraser Head, for being sometimes unavailable for his teaching duties. However, All Might bringing his typical attitude into his teaching can be beneficial, creating an energetic and motivating environment. While his UA coworkers respect him as a pro hero, they can get frustrated with the conflict his presence brings to the school, such as attracting journalists. He has also faced criticism from the media for attracting villains to UA.

For Izuku specially, he has a habit of projecting himself onto his protégé, overestimating his limits. While All Might could use One for All at 100% instantly, Izuku received grave injuries when he did so. After multiple scolding from Recovery Girl for encouraging Izuku's self destructive behavior, they both realized he needs to be his own individual hero. This is reflected when All Might told Endeavor, after taking his place as the Number 1 Pro Hero, to figure out on his own what symbol he wanted to be. While All Might wishes to inspire others, he's not self-righteous and sees the value of different ideologies. He has a respect for other professions outside of heroes, specially the police, when others tend to underappreciate them. Though All Might has every good intention, his flawless persona caused some long-term consequences. Society has become overdependent on him and in extreme cases, his admirers have become delusional to what is realistic. For example, the villain Stain puts the standards that All Might has set onto every Hero, killing those he believes have fallen short.

All Might always prioritizes the lives of others over his own, considering them his responsibility. Still, All Might is deeply aware that saving everybody in the world is an impossible task, which is why he sought to become a symbol who could inspire others to take action as well. While All Might is seen smiling, laughing, and being cheerful most of the time, he is extremely protective of his students, showing a very rare instance of rage if they're in danger. He is willing to go above his limits for their safety, making sure to alleviate their worries through his trademark smile.

All Might has a fatherly attitude towards his students (his successor Izuku, in particular) and takes pride in helping their development as future heroes, being quick to give encouraging advice and celebrate their accomplishments, but he's also not afraid of pushing them further, even if he ends up going a bit too far. All Might has the habit of adding "young" (少年 Shonen?) to the surname of his students whenever he is speaking out loud or thinking to himself (ex. "Young Midoriya").

However, during the Final Exams Arc, out of all the teachers he is, by far, the most ruthless. Like his hero persona, All Might can put on a theatrical villain one, doing it to bring out the full potential of others with rough love. His sheer intimidation alone was, according to Izuku, similar to that of Stain. When Katsuki stated that he'd rather lose than seek Izuku's assistance, All Might was more than willing to force Katsuki to lose. He also punched Katsuki hard enough for him to vomit, showing he will not hold back and is willing to injure his student if that means they'll pass the exams properly. He would even go as far as to crack Izuku's back, as well as crush them both under his boot (all of which earned him a serious scolding by Recovery Girl).

Abilities

Despite his waning power, All Might goes beyond his limits to defeat Nomu, a creature specifically created to kill him.

Overall Abilities: All Might was recognized as the strongest hero in the world. He was the "Symbol of Peace" and such a deterrent against crime that villains were largely discouraged by his presence in society. He was able to defeat All For One, a dangerous supervillain who once ruled all of Japan ages ago, and is revered as Japan’s most powerful villain, twice; he was the only user of One For All who was able to win against him. Despite winning, All Might suffered a gruesome injury at the hands of All For One that limited his maximum power output going forward.

Even when handicapped with weights, All Might can still overpower Izuku & Katsuki easily.

Even after his Quirk's power was constrained by his injuries, All Might's strength and speed were unmatched though he was only able to manifest it for a limited time period. This time limit got shorter and shorter after he passed his Quirk onto Izuku. Even so, All Might could still defeat villains on his own that groups of normal Pro-Heroes struggled against. By pushing his power beyond its reasonable limits, All Might defeated Nomu, who was created specifically to kill him, with over 300 blows. Izuku and Katsuki, who are among Class 1-A's elites, were completely dominated by All Might in their fight. All Might wore high-density weights during this battle and was still more than strong and fast enough to effortlessly overpower his two young proteges. Forced to once again break the limiter placed on his Quirk, All Might defeated All For One by using up his remaining power.

Even though he is unable to keep his hero form for more than an instant after his final battle with All For One, All Might still keeps a keen intuition and sharp reflexes, which helped him hone his skills as a hero ever since he acquired his powers. This is shown in his observations regarding Izuku's use of One For All, and the fact that he was capable of catching one of Mei Hatsume's "babies" coming in from behind with minimal effort in his true form. Despite his physique in his true form, he is actually quite physically able but isn't as efficient compared to when he is in his hero form.

Trained Muscles: Usage of One For All requires the user to have strong muscles, as One For All is a lot to handle and could cause the user's body to be blown apart if they don't possess the necessary strength of body. Gran Torino said that All Might, in particular, had a strong body that allowed him to master One For All much faster than previous users.

All Might's incredible willpower allowed him to transform the remaining embers of One For All into a raging inferno that defeated All For One, once and for all.

Indomitable Spirit: All Might's will is clear in almost all of his actions as a Hero. He is known for saving people with a smile and his catchphrase "I am here", two facets of him being the Symbol of Peace. During the pinnacle of his battle against the U.S.J. Nomu, All Might remembered his resolve of being the Symbol of Peace, and his resolution allowed him to push beyond 100% of his power in order to finally defeat the artificial human. Another prominent spectacle featuring All Might's willpower was during his final showdown with All For One. One of All For One's primary strategies in their fight was to wear down All Might psychologically, such as taunting All Might by mentioning the latter's former mentor and predecessor, Nana, as well as revealing that Tomura Shigaraki is her grandson. The first taunt enraged All Might, while Tomura's kinship to Nana made him despair greatly. However, in spite of the guerrilla warfare employed by All For One, All Might remembers Nana's teachings on heroism, and re-established his will, enabling the weakened hero to muster up some of his remaining power in order to continue fighting. Worn out of his muscle form and faced with certain defeat at the hands of a virtually unscathed All For One, All Might was still able to channel what was left of One For All to defeat All For One in a single strike.

Former Quirk

One For All (ワン・フォー・オール Wan Fō Ōru?): Transferred to him from Nana Shimura, Toshinori's Quirk allowed him to stockpile an enormous amount of raw power, allowing him to significantly enhance all of his physical abilities to a superhuman level. This resulted in unbelievable levels of strength, speed, agility, and durability.

All Might was so proficient with One For All that he was widely known as the world's most powerful person. However, most of the feats he performed are after All Might had been grievously injured by All For One and after he started the process of transferring One For All to Izuku, so the fullest extent of his abilities are mostly unknown.

  • Immense Strength: All Might's most distinguishable trait was his boundless levels of super strength. A single punch from All Might could not only defeat a villain but completely change the weather subsequently. It also has the power to completely destroy several city blocks from the wind pressure it creates. Despite becoming severely weakened since first meeting Izuku, All Might's pure overwhelming strength is still comparable to that of a nuclear device. He quite literally beat the Shock Absorption out of Nomu, forced Izuku and Katsuki into fleeing rather than continue fighting him head-on, and clashed with All For One's attacks and cancel out their highly destructive power with brute strength alone. After defeating Nomu, All Might himself admitted that, compared to his prime in which he could've defeated Nomu with five hits, it took over three hundred blows to defeat the bio-engineered creature. This is another testament of All Might's weakened state.
  • Immense Speed: In conjunction with his immense level of physical strength, All Might possesses an equally impressive amount of speed. When he arrived at the U.S.J., All Might moved a remarkable distance from the gate and simultaneously incapacitated villains in the blink of an eye. Tomura even says that he was completely unable to track his movements despite the latter being slower than he once was. All Might was also able to swiftly defeat multiple Nomu and travel 5 kilometers from the League of Villains Bar, towards All For One's location at the Nomu Factory, all in thirty seconds after the Nomu were warped by All for One himself. However, according to All For One, this was actually much slower than what All Might was originally able to accomplish in his prime. Even in his weakened state, he was fast enough to travel from Might Tower to the Tokyo Egg in mere seconds. In his prime, he proved swift enough to single-handedly defeat the army of Instant Villains created by All For One and save nearby children all in the span of three seconds.[3]
  • Immense Durability: All Might had extreme durability, almost to the point of being completely invulnerable to attacks. He sustained no life-threatening damage from his battle with the U.S.J. Nomu and took point-blank, full-power explosions from Katsuki without showing any signs of injury. All Might was even able to survive All For One's enhanced Air Cannon, a move that can cause catastrophic, city-wide damage due to being amalgamated with many other quirks, and emerged virtually unharmed, albeit with only some minor scratches.
  • Immense Stamina: In his prime years, it was noticed that All Might has never been shown to be exhausted even when fighting against multiple villains. The only time that All Might was shown to be panting and out of breath was against All For One and the U.S.J. Nomu, and those cases were only due to the Symbol of Peace injury he received from the former six years prior that also limited All Might from using the maximum output of One For All. In his prime, All Might was able to do more than seventy-two consecutive hours of hero work and still had enough energy to respond to an emergency call in Osaka.[4]

Super Moves

Detroit Smash!

  • California Smash (カリフォルニア スマッシュ Kariforunia Sumasshu?): All Might attacks with a frontal somersault to built up momentum and air pressure and is then released in a smash.
  • Carolina Smash (カロライナスマッシュ Karoraina Sumasshu?): All Might runs towards an enemy while keeping his hands in a cross position, then in a downwards cross chop to the enemy's head. This move is first used against Tomura, but it is intercepted by a Nomu, who withstood the full force of the attack, seemingly unharmed.[5]
  • Detroit Smash (デトロイトスマッシュ Detoroito Sumasshu?): All Might performs that same attack as Texas Smash except this move is with a downward punch instead of a straight punch. The punch is powerful enough to create a shock wave large and powerful enough to clear the weather. This move is first used to save Izuku and Katsuki from the Sludge Villain.[6]
    • Double Detroit Smash (ダブルデトロイトスマッシュ Daburu Detoroito Sumasshu?): All Might and Izuku use One For All at 100% and combine their Detroit Smash attacks to create a smash more powerful than anything they can accomplish alone. First used this move to defeat Wolfram.[7]
  • Missouri Smash (ミズーリースマッシュ Mizūrī Sumasshu?): All Might runs towards an enemy while keeping his hand flat and hits the enemy on the head while running past them in order to knock them out. This move is first used against Habit Headgear.[8]
  • Nebraska Smash (ネブラスカスマッシュ Neburasuka Sumasshu?): While throwing a punch, All Might rotates his arm to create a tornado. This move is first used to destroy a swarm of two hundred Mini-Bombers.[9]
  • New Hampshire Smash (ニューハンプシャースマッシュ Nyūhanpushā Sumasshu?): All Might punches the air while in the air to propel himself backwards towards his enemy and smashes his body into the enemy, crushing and injuring the enemy with his great weight. This move is first used to propel himself at Izuku.[10]
  • Oklahoma Smash (オクラホマスマッシュ Okurahoma Sumasshu?): All Might whirls around while enemies have latched onto him, spinning with enough force that when they are released they are easily thrown through concrete. This move is first used against Nomu however it was named during the Kamino ward incident.[11]
  • Texas Smash (テキサススマッシュ Tekisasu Sumasshu?): All Might throws a punch in order to create wind pressure in order to blow objects and people away. This move is first used to save Izuku from the Sludge Villain.[6]
  • United States of Smash (ユナイテッド ステイツ オブ スマッシュ Yunaiteddo Suteitesu Obu Sumasshu?): All Might's final and strongest move. Using the last embers of One For All left in him, All Might delivers a massive punch with enough force to reverberate shock-waves. This unstoppable attack was used to defeat All For One and marked the end of his hero career.[12]

Stats

Power
 
6/5 S
Speed
 
6/5 S
Technique
 
6/5 S
Intelligence
 
6/5 S
Cooperativeness
 
6/5 S
Toshinori's stats, according to the Ultra Archive Book

Power
 
6/6 S+
Speed
 
6/6 S+
Technique
 
6/6 S
Intelligence
 
6/6 S
Charisma
 
6/6 S+
Toshinori's stats, according to the Ultra Analysis Book

Equipment

High Density Weights (Final Exams Arc): All Might and the rest of the teachers use these bracelets to give themselves a handicap while they are fighting their students.

Air Pressure Shooting Torso Armor: At one point, All Might wore armor over his torso that was designed to aid him in releasing shots of pressurized air. It was designed to work with 20-30% of his power. Due to All Might's close range fighting style, the bulky armor ended up being more baggage than it was worth, and it kept breaking, so All Might decided to stop using it.

Battles & Events

Chapter Appearances

Appearances
Entrance Exam Arc
1. Izuku Midoriya: Origin Debut
2. Roaring Muscles Appears
3. Entrance Exam Appears
4. Starting Line Appears
Quirk Apprehension Test Arc
5. Smashing into Academia Appears
6. What I Can Do for Now Appears
7. Costume Change? Appears
Battle Trial Arc
8. Rage, You Damned Nerd Appears
9. Deku vs. Kacchan Appears
10. Breaking Bakugo Appears
11. Bakugo's Starting Line Appears
U.S.J. Arc
12. Yeah, Just Do Your Best, Ida! Mentioned
13. Rescue Training Appears
14. Encounter with the Unknown Flashback
15. Vs. Appears
16. Know Your Enemies Mentioned
17. Game Over Appears
18. Heroes' Counterattack Appears
19. All Might Appears
20. The World of Pros Appears
21. In Each of Our Hearts Appears
U.A. Sports Festival Arc
22. That's the Idea, Ochaco Appears
23. Roaring Sports Festival Appears
24. Mad Dash and Knockdown Appears
25. In Their Own Quirky Ways Appears
26. Chase Down the Leader Appears
27. Earth-Shatteringly Fateful Negotiations Appears
28. Strats, Strats, Strats Appears
29. Unaware Appears
30. Cavalry-Match Finale Appears
31. The Boy Born with Everything Appears
32. Smile, Prince of Nonsense Land! Appears
33. Shinso's Situation Appears
34. Victory or Defeat Appears
35. Battle On, Challengers! Absent
36. Bakugo vs. Uraraka Absent
37. Midoriya and Endeavor Appears
38. Todoroki vs. Midoriya Appears
39. Shoto Todoroki: Origin Appears
40. Emancipation Appears
41. Fight On, Ida Appears
42. Final-Match Time Absent
43. Todoroki vs. Bakugo Pictured
44. Relaxing Day Off Appears
Vs. Hero Killer Arc
45. Time to Pick Some Names Appears
46. Bizzarre! Gran Torino Appears Appears
47. Struggling Appears
48. Getting the Knack Flashback
49. Midoriya and Shigaraki Mentioned
50. Kill 'Em Dead Absent
51. No, Knock It Off, Ida Absent
52. Hero Killer Stain vs. U.A. Students Flashback
53. From Todoroki to Ida Absent
54. Re: Ingenium Absent
55. Conclusion?! Absent
56. Conclusion Mentioned
57. The Aftermath of Hero Killer Stain Appears
58. Internship's End Appears
59. Listen Up!! A Tale from the Past Appears
Final Exams Arc
60. Gear Up for Final Exams Appears
61. The Worst Combo Appears
62. Katsuki Bakugo: Origin Appears
63. Yaoyorozu Rising Appears
64. The Task at Hand Appears
65. Wall Appears
66. Midoriya's Observations Appears
67. Stripping the Varnish Flashback
68. Encounter Flashback
69. Interview with Midoriya Mentioned
Forest Training Camp Arc
70. Wild, Wild Pussycats Appears
71. Kota Absent
72. Day Two Voice
73. Good Evening Flashback
74. Smoke Signal Absent
75. Stake Your Life, Hero! Absent
76. My Hero Flashback
77. It's Okay Absent
78. Whirling Chaos Absent
79. Drive It Home, Iron Fist!!! Absent
80. Establishing the Bakugo Bodyguard Brigade Absent
81. Roaring Upheaval Absent
82. What a Twist! Absent
83. Loss Appears
Hideout Raid Arc
84. From Ida to Midoriya Appears
85. Nothing but Fools Flashback
86. Before the Storm Appears
87. Clash Appears
88. All for One Appears
89. All for a Certain One Appears
90. Reach Out Appears
91. Symbol of Peace Appears
92. One For All Appears
93. One For All's Ember Appears
94. From Teacher to Disciple Appears
95. End of the Beginning, Beginning of the End Appears
96. Home Visits Appears
97. Tell It Like It Is, Mom Appears
Provisional Hero License Exam Arc
98. Moving into Dorms Pictured
99. Goodbye Two-Digit Chapters, Hello Three Digits Absent
100. Creating Ultimate Moves Appears
101. The Girl Called Mei Hatsume Appears
102. On Cloud Nine Appears
103. The Test Absent
104. White-Hot Battle! To Each Their Own Strengths! Absent
105. Shiketsu High Lurking Mentioned
106. Class 1-A Absent
107. Denki Kaminari's Thoughts Absent
108. RUSH! Flashback
109. Rescue Exercise Flashback
110. Rescue Exercise Continued Mentioned
111. Smoldering Start Pictured
112. What's the Big Idea? Absent
113. Test's Aftermath Absent
114. Result's Aftermath Absent
115. Unleashed Appears
116. Meeting in Tartarus Appears
117. A Talk About Your Quirk Appears
118. Meaningless Battle Shadow
119. Deku vs. Kacchan, Part 2 Mentioned
120. The Three Appears
121. Second Semester Opening Ceremony Appears
Shie Hassaikai Arc
122. A Season for Encounters Absent
123. Unrivaled Absent
124. Trouble Ahead!! Episode: Work Studies Mentioned
125. Overhaul Appears
126. Open Up, World Appears
127. Sir Nighteye and Izuku Midoriya and Mirio Togata and All Might Flashback
128. Boy Meets... Pictured
129. Eri Mentioned
130. Listen to the Truth Appears
131. Fighting Fate Appears
132. The Plan Absent
133. Catch Up, Kirishima Mentioned
134. Let's Go, Gutsy Red Riot Mentioned
135. An Unpleasant Talk Mentioned
136. Close at Hand!! Mentioned
137. Restraint!! Mentioned
138. Go!! Absent
139. Shudder! The Underground Labyrinth Absent
140. Suneater of the Big Three Absent
141. Hassaikai: Behind the Scenes Absent
142. Shield and Shield, Spear and Shield Absent
143. Let’s Rumble, Rappa!! Absent
144. Red Riot, Part 1 Mentioned
145. Red Riot, Part 2 Absent
146. Temp Squad Absent
147. Twoga!! Absent
148. The Anguish of Young Twoga Absent
149. Don't Get Mad, Irinaka Absent
150. Mirio Togata Absent
151. Mirio Togata!! Absent
152. Lemillion Absent
153. Transform! Absent
154. Unforeseen Hope Mentioned
155. Saviors, the Saved and a Hero's Place Absent
156. The Power of Those Saved Absent
157. Infinite 100 Percent Absent
158. Chisaki's Warped Compassion Absent
159. It's Over!! Mentioned
160. Expressway Absent
161. Bright Future Appears
162. Suitable One Appears
Remedial Course Arc
163. Smoldering Flames Appears
164. Masegaki Appears
165. Win Those Kids' Hearts Appears
166. Be Proud, License Trainees Appears
167. Number One Hero's Starting Line Appears
168. The Strange Tale of Aoyama Absent
U.A. School Festival Arc
169. School Festival Absent
170. With Eri Absent
171. Gentle and La Brava Mentioned
172. Prepping for the School Festival Is the Funnest Part (Part 1) Appears
173. Prepping for the School Festival Is the Funnest Part (Part 2) Absent
174. Golden Tips Imperial Appears
175. Morning, the Day Of Appears
176. Deku vs. Gentle Criminal Flashback
177. At the Construction Site Absent
178. The Woman Called La Brava Appears
179. School Festival Start!! Absent
180. Unbeknownst Flashback
181. For Someone Else Appears
182. Let It Flow! School Festival! Absent
183. Festival All Day Long!! Appears
Pro Hero Arc
184. Japanese Hero Billboard Chart Shadow
185. Wing Hero: Hawks Mentioned
186. Endeavor and Hawks Absent
187. Flaming Roar! vs. Nomu: High-End Absent
188. Your Father, the Number One Hero Appears
189. Why He Gets Back Up Fantasy
190. His Start Appears
191. Dabi, Hawks, Endeavor Appears
192. The Todoroki Family Flashback
193. Vestiges Flashback
Joint Training Arc
194. Cold Skies Over U.A. High! Appears
195. Clash! Class A vs. Class B! Appears
196. Make It Happen, Shinso!! Absent
197. Quaotic Quirkstravaganza Absent
198. Known Where You Stand When It Counts!! Appears
199. Operation New Improv Moves! Absent
200. Clever Commander! Absent
201. Foresight Absent
202. Match 3 Appears
203. Flexible! Juzo Honenuki! Absent
204. Tuning Up Absent
205. Detour Appears
206. Match 3 Conclusion Flashback
207. Early Bird! Appears
208. Match 4 Conclusion Mentioned
209. Match 5 Start Appears
210. The One For All Dream Appears
211. That Which Is Inherited Appears
212. That Which Is Inherited, Part 2 Flashback
213. Realm of Souls Appears
214. Our Brawl Appears
215. Final Face-Off! Midoriya vs. Shinso! Appears
216. Class A vs. Class B: Conclusion Appears
217. The New Power and All For One Appears
Meta Liberation Army Arc
218. The Meta Liberation Army Appears
219. Go! Slidin' Go! Appears
220. My Villain Academia Absent
221. Memento from All For One Mentioned
222. Tomura Shigaraki: Distortion Appears
223. Cockroaches Absent
224. Revival Party Absent
225. Interview with a Vampire Absent
226. Bloody Love Absent
227. Sleepy Absent
228. Wounded Soul Absent
229. All It Takes Is One Bad Day Absent
230. Sad Man's Parade Absent
231. Path Absent
232. Meta Abilities and Quirks Absent
233. Bright Future Flashback
234. Sense Destruction Absent
235. Tenko Shimura: Origin Mentioned
236. Tenko Shimura: Origin, Part 2 Absent
237. Tomura Shigaraki: Origin Absent
238. Liberation Absent
239. Successor Absent
240. Power Absent
Endeavor Agency Arc
241. Do That Interview! Appears
242. Have a Merry Christmas! Appears
243. Off to Endeavor's Agency! Flashback
244. Recommended Reading Absent
245. Rise to Action Absent
246. Message Appears
247. Status Report! Mentioned
248. One Thing at a Time Fantasy
249. The Hellish Todoroki Family Absent
250. Ending Absent
251. Just One Week Absent
252. The Unforgiven Absent
Paranormal Liberation War Arc
253. Shirakumo Appears
254. You Could Be More of a Hero than Anyone Absent
255. Hero Hopeful Absent
256. The High, Deep Blue Sky Appears
257. Pass It Forward, to Whomever Appears
258. Friends Fantasy
259. A Quiet Beginning Absent
260. Life's Work Absent
261. High-Ends Absent
262. Mirko, the No. 5 Hero Absent
263. I Wanna Be With You Guys!! Absent
264. One's Justice Absent
265. Villains and Heroes Absent
266. Happy Life Absent
267. Flames Absent
268. Scramble! Absent
269. The Three of Us Absent
270. Inheritance Absent
271. Dark Cloud Absent
272. Good Morning! Absent
273. The Thrill of Destruction Absent
274. Search Absent
275. Encounter, Part 2 Mentioned
276. You Cheated...! Appears
277. Who...? Flashback
278. Disaster Walker Absent
279. League of Villains vs. U.A. Students Absent
280. Red Riot, Part 3 Absent
281. Plus Ultra Absent
282. Footfall of Destruction Absent
283. 75 Absent
284. Deep Blue Battle Flashback
285. Katsuki Bakugo Rising Flashback
286. The Ones Within Us Flashback
287. Mistake Absent
288. Save Takeo!! Absent
289. Miss Candid and Miss Shut-Away Absent
290. Dabi's Dance Mentioned
291. Thanks For Going Strong Absent
292. Threads of Hope Absent
293. Hero-Saturated Society Absent
294. Final Performance Absent
295. Tenacious Absent
296. Hellish Hell Absent
297. Tartarus Flashback
298. Sounds of Collapse Appears
299. Like Those Tragic Tales Pictured
300. The Hellish Todoroki Family, Part 2 Absent
301. The Wrong Way To Put Out A Fire, Part 1 Flashback
302. The Wrong Way To Put Out A Fire, Part 2 Absent
303. Top Three Appears
304. Izuku Midoriya and Toshinori Yagi Appears
305. Izuku Midoriya and Tomura Shigaraki Appears
306. The Final Act Begins Appears

Vigilantes Chapter Appearances

Appearances
Vigilantes Beginnings Arc
1. "I'm Here" Appears
2. Takeoff Absent
3. Nice Guy Reborn Appears
4. Honesty Absent
5. Bee Appears
6. No Need to Hold Back Absent
6+ Alpha. Hero Conference Flashback
6+ Beta. Hero Visit Appears
7. Top Runner Fantasy
7.5. Appearance Matters Fantasy
8. Him Mentioned
Stendhal Arc
9. Judgment Absent
9.5. Mask Pictured
10. Scream Absent
11. Crossing Lines Pictured
Vs. Queen Bee Arc
12. Senpai Absent
13. Makoto/Truth Absent
14. Major Mentioned
15. Playboy Absent
16. Mom Descends Mentioned
17. Tag Team! Mentioned
18. Force of Will Acceleration! Mentioned
19. Family Absent
20. Event Announcement! Absent
21. Ensemble, Assemble! Absent
22. The Day Of Fantasy
23. Daughter Absent
24. A Father-Daughter Talk Absent
25. Goodbye to Dad Absent
26. Tamao Absent
27. Business as Usual Absent
28. What a Man Takes with Him Absent
Osaka Incident Arc
29. Equipment Issues Absent
30. Cooperation Request Absent
31. Day-Tripping Down to Naniwa! Absent
32. Idols Keep Their Secrets! Absent
33. Stumbling into Nasty Business! Absent
34. Crabtastic Rampage! Mentioned
35. Blown-Up Hero?! See Ya Later! Absent
Sky Egg Arc
36. Must-Have Merchandise Fantasy
37. Public and Private Appears
38. High-Speed Absent
39. A Rational Man Absent
40. A Rational Team-Up Absent
41. Ultimate Move! Absent
42. Mixer Mentioned
43. Casanova Absent
44. One Outrageous Traveler Absent
45. The Man Returns Absent
46. Christmas Eve Hero Absent
47. Farewell Party! Appears
48. Investigation Start! Steamy Romance Spotted?! Absent
49. Zero Hour Absent
50. Defend the Tower! Mentioned
51. I Do What I Can Absent
52. Balloon Soul Absent
53. Limits and Catastrophe Absent
54. Hotline Appears
55. This Is a Hero!! Appears
56. I'm No Hero Fantasy
57. Explosive Man Appears
58. International Flight Home Mentioned
School Days Arc
59. Rain and Cloud Mentioned
60. Taking in a Stray Absent
61. Two as One Absent
62. Glass Sky Absent
63. Find That Resolve Absent
64. Fight On, Shota Absent
65. A Sky with No Rain Left Absent
Final Performance Arc
66. Graduation and Career Path Absent
67. Professional / International / Spicy Curry Absent
68. I'd Better Not Lose Absent
69. Hero on the Scene Absent
70. True Self Absent
71. Thanks for the Guidance Absent
72. Searching for You Absent
73. The Queen Descends Absent
74. After The Storm Absent
75. Letter Fantasy
76. Weapon Absent
77. Strategy Absent
78. Dispatch Absent
79. Inferno Number 2 Absent
80. Who Is It? Absent
81. Bee My Pop Absent
82. High-Speed Hero II Absent
83. Criminal in the Midst Absent
84. Hero's Dreams Absent
85. Cross-Examination Absent
Underground Masquerade Arc
86. Masked Fighting Tournament Absent
87. RAP RAP RAP Absent
88. Hide Head, Don't Hide Ears Absent
89. Brawl! Tiger Bunny Absent
90. Team-Up in the Underground Absent
91. Running Plan B Mentioned
92. Might Signal Appears
93. Three Second Offense and Defense Appears
94. Rhizomes Flashback
94.5. Tanuma Report Absent
Naruhata Lockdown Arc
95. Moon Absent
96. Negotiations Absent
97. Pursuers Absent
98. A Rational Persuasion Method Absent
99. Phases Fantasy
100. Anonymous Mentioned
101. Where I Should Be Absent

Trivia

Early concept designs of All Might.

  • Some of All Might's early designs had him as an older, more experienced figure. He also had less of a role in the story, being just a veteran hero who would encourage the main character to try to become a hero even if he didn't have a Quirk, instead of a recurring mentor figure.
    • All Might's preliminary designs were also deemed "lame" by Horikoshi's editors, prompting him to make All Might more imposing and slightly younger-looking.
  • All Might's real name contains the kanji for "eight" ( ya?), "tree" ( gi?), "genius" ( toshi?) and "law" ( nori?).
  • According to All Might's Volume 1 profile:
    • His favorite things are movies and the cedars from Yakushima.
    • Drawing a frontal shot of All Might is extremely taxing to Kohei Horikoshi, likely due to the excessive amount of shading present in his design.
    • In his true form, All Might's glistering pupils are meant to represent his strength and purity when his muscle form isn't active.
    • His catchphrase "I am here" (Dub: "A Phone Call is Here!") is his phone's ringtone.
    • The same thing goes for his email, which has a notification sound of "An email is here!".
  • All Might's hero agency is located somewhere in Roppongi in Minato, Tokyo.
  • All Might's signature moves are named after states and cities in the United States, with his ultimate move being called United States of Smash.
    • In addition, his costume colors are also based off the United States' flag colors (red, blue and white).
  • All Might's rankings in the Popularity Polls are as follows:
    • All Might ranked 5th in the First Popularity Poll
    • All Might ranked 6th in the Second Popularity Poll.
    • All Might ranked 7th in the Third Popularity Poll.
    • All Might ranked 10th in the Fourth Popularity Poll.
    • All Might ranked 13th in the Fifth Popularity Poll.
  • The anime mistakenly depicts All Might's scar on the left side of his stomach, rather than the left side of his chest, as it is in the manga.
  • All Might shares his birthday with Cow Lady.
  • All Might wielded One For All the longest, for a total of forty years.

Quotes

  • "It's fine now. Why? Because I am here!"[13]
  • "I smile to show the pressure of heroes and to trick the fear inside of me."[6]
  • "I cannot simply say 'you can become a hero even without power."[6]
  • "I really am pathetic. Even though I admonished you, I wasn't putting what I said into practice! Pros are always risking their lives!"[6]
  • "You can become a hero!"[6]
  • "You're next."[12]

References

  1. My Hero Academia Manga: Chapter 2 (p. 2).
  2. My Hero Academia Manga: Chapter 95 (p. 8-11).
  3. My Hero Academia Manga: Chapter 296.
  4. My Hero Academia: Vigilantes Manga: Chapter 92.
  5. My Hero Academia Manga: Chapter 18.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 My Hero Academia Manga: Chapter 1.
  7. My Hero Academia: Two Heroes.
  8. My Hero Academia Manga: Chapter 13.
  9. My Hero Academia: Vigilantes Manga: Chapter 55.
  10. My Hero Academia Manga: Chapter 65.
  11. My Hero Academia Manga: Chapter 89.
  12. 12.0 12.1 My Hero Academia Manga: Chapter 94.
  13. My Hero Academia Manga and Anime: Chapter 1 (p. 16) and Episode 1.

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