The function of any Super Move is to provide an advantage to the user in hopes of them winning the battle. These techniques should be unique to each hero or villain, and it should push the limits of one's Quirk to exploit the aptitude of a fighting style. Super Moves do not have to be attacks, they simply must give the user an advantage over their opponent. Super Moves can be offensive, defensive, or supplementary based on the user's Quirk.
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