User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-38186373-20190116032631

Quirk: Spider Minions

Type: emitter

Quirk description: basically you are able to control all spiders in a 10km area (I know it's a large area but hear me out). The user can control where they go (when the user activates their power), who they attack, who they wrap in silk, etc. The spiders can also be controlled to make big spider webs (and possibly spider silk constructs) and they can also be used for traversing over most terrains (like the spiders grabbing you and moving you around, or them using their silk to collectively pull you up)

Drawbacks: it uses a lot of concentration (the more complex the action, the more concentration, although making the spiders come to you is pretty simple), the spiders also move at their normal speed, basically the spiders are normal spiders. They are still weak to whatever a spider is weak to. Less spiders means less available power usage

Weakness: if the user is in an area without spiders, they won't be able to use their powers. If the user stops using their power when the spiders are near them, they will act normal (which may mean crawling all over you). Spiders are still normal spiders. The power is more usable for a creep factor. If you are in an area with more nonpoisonous spiders, the power will be less usable for attacks.