Board Thread:Fun and Games/@comment-28715560-20170716173336/@comment-25044056-20171217051401

Quirk name: Mind over Matter

Type: Emitter

User: Kenichi Ito and his father Osamu

Hero name; Over-Man (both father and son used this title)

Description: This quirk allows the user to move and shape matter with their mind: including levitating their body or other objects, pulling objects towards the user or pushing them away, gripping an object in place, deflecting physical attacks, or changing the trajectory of on-coming projectiles.

Osamu could use this quirk to meld, transmutate, manipulate the state of matter, or induce it's disintigration. But so far those techniques have proven too difficult for his son Kenichi.

Techniques:

Self-Levitaion: Kenichi is often foud lazily lounging in mid-air (similar to King from the seven deadly sin).

Psionic Strength: allows the user to augment their strength via psychokinesis. Due to Kenichi's scrawny body this is the only way his punches are effective.

Psionic jumping:

Controlled descent: user can slow up or speed down their descent.

Self manipulative puppetry: in his final moments Osamu used Mind over Matter to psychokinetically control his limbs and continue fighting despite the fact that his spine had been shattered and he was badly burnt and injured.

Limitations and weaknesses

Mind over Matter's most fundemental limit is it cannot be used to control energy, so the user couldn't deflect one of Bakug's explosions or redirect a Naval Laser for instance.

Mind over Matter also needs to obey basic physics, as such the heavier an object is the more effort it takes to lift it off the ground. The greater an objects mass or velocity the harder it is to control and with enough force it's possible to overpower Mind over Matter.

One of the dangers of Mind over Matter is it fosters dependency and can become a crutch. Kenichi's muscles are weak, his stamina is poor, and his hand dexterity is weak because he's cosntantly relying on his quirk to do everything.