Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-32406358-20170627084628

Quirk: Phase Change

Type: Mutant

Range: Short to Medium

Description: User can change their body to any of the basic three states of matter; solid, liquid (more like semi-solid) and gas. However temp. must be lost or gained to do so

Advantages:
 * In liquid form, user can allow any attack to pass through them
 * User can also change their shape slightly in liquid to form weapons and open locks
 * With enough concentration, user can maintain a mix of solid and liquid form. This allows for enemy attacks to pass through but the user to fight
 * During gaseous phase, user can fit through any opening for escape
 * User can also move rapidly but must concentrate to keep individual particles together
 * User can change between solid and gas directly but this requires sufficient outside sources. This allows the user to float up then drop down and form a fist to punch then go back to gas
 * Although this will prevent user from using their quirk and revert them to solid after, user can enter a person as gas and control them

Disadvantages:
 * During liquid and gas form, user can barely interact with anyone, cutting off contact
 * User requires an outside source to rapidly change, such as ice to turn solid and heat to go gas
 * User can maintain a mix between solid and liquid, but must be aware of enemy attacks to pass them through
 * Changing directly between solid and gas will render quirk unusable after 10 mins of use and requires readily available heat and cold, like through a temp. controlled suit

This quirk is pretty cool and kinda unique to me, but I wanted to know if it'd fit in MHA. Any advice?