Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-182.179.136.31-20170506114152

Haha although the quirk isnt bad but it isn't clearly thought out.

In my opinion, their quirk should be more along the lines of manipulating the movement of air around them in a short radius.

Quirk: AirForce

Strengths: User has ability to generate winds of upto 150 mph

The user pushes at the air and their body heat is released or absorbs heat around them to change the air pressure

They can use this to push themselves off the ground and move around but not fly indefinetly

Objects can be pushed away from or pull towards user while they can also use winds to enhance their attacks, such as releasing air through a punch

User can also genrerate a flow of air to act as a shield around them, but they cannot do anything else when this is active

Weaknesses: User is limited to objects within 5-8 metres of them

Crossing the limits or overuse can lead to severe symptoms, such as hypothermia if releasing heat to create low pressure or severe fever if absorbing heat to make high pressure winds, and could end in death if not stopped in time

When releasing air through a body part as an attack, that parts strength is sapped and it is rendered limp for 15 minutes

They are not invulnerable thus cannot withstand high speeds or extremely high altitudes (however they can prevent death by forming an air bubble around their head to prevent 02 loss)

Objects cannot be heavier than 200 kg or else the quirk is rendered unable to move them without damaging the user