Board Thread:Fun and Games/@comment-28715560-20170716173336/@comment-26038291-20171029195029

Zoeblo wrote: Vodar Odinson wrote:

Quirk Name:Telekinetic Type:Emitter

Description: User can control the purest form of telekinesis, the generation and manipulation of telekinetic force itself.

As a result, the possible applications aren’t nearly as numerous and diversified as the widely encompassing Telekinesis, but what is lost in subtlety is gained in sheer power. Users thus cannot perform complex telekinetic operations, like the manipulation of matter and energy at an atomic level, being limited to more basic applications. But these are performed with overwhelming power.

For example, users can crush super heavily armored vehicles into tiny balls or tear them to shreds in an instant, manipulate and control huge objects, and unleash telekinetic blasts strong enough to obliterate entire armies. They could casually repel massive attacks, and instantly erect an impregnable and self-repairing telekinetic force-field. They could even build a vast telekinetic war machine around themselves for intense and prolonged battles, or create hordes of telekinetic shadows that will act as extensions of themselves on the battlefield. When fully focused, the concentrated telekinetic force eventually proves strong enough to bend the laws of physics, and distort space-time itself. this needs some serious nerfing along with weaknesses Ah, come on. Don't police their creative thought like this. If they wanna make something that's ridiculously overpowered, let them. It's not like weaknesses are really required in the actual story, anyway.