User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-37139391-20181008215659


 * 1) 1 Quirk: Booze Blast / Class: Emitter

This quirk gives the user the ability to point at an individual and to saturate their opponent's body with a ridiculously heavy quantity of alcohol, enough to cause blindess, puking, liver failure and possibly gout, if the opponent manages to survive.

Weakness: The user must have a blood alcohol content of 0.05% or higher, so they're a little tipsy while fighting. The more inebriated the user the stronger the effects of the quirk (up to a certain point, like, after 0.8% blood alcohol the strength of the quirk caps out). Likewise, the more sober the user is, the less potent the quirk is.


 * 2: Quirk: Cartoon / Class: Emitter/Transform 

This quirk gives the user the ability to manipulate reality, physics and their own bodies in abnormal, comedic ways, similar to those found in classic Warner Bros. cartoons like Bugs Bunny or the Mask. The user can do pretty much anything, pull out any item they could ever need from seemingly nowhere (eg. a giant anvil to drop on an enemies' head), survive injuries that should normally kill/incapacitate them (eg. fall down a massive cliff and the only injury is to be flattened like a pancake for a moment), defy the laws of physics (eg. walking off a ledge and being able to walk on air until they look down, at which moment gravity takes effect), modify their bodies or to clone themselves, being in different places at the same time, control other people (eg. they start dancing the conga and everyone in the room begins to do the same regardless of whether they'd do so under normal circumstances) breaking the fourth wall etc. Basically, they can do just about anything.

Weakness: The user is subject to some form of insanity or madness, ranging from slightly looney to complete, chaotic insanity. Additionally, the user is as much a subject to their weird, wacky antics as their opponents. For example, I sneak up behind a villain and put a lit stick of dynamite in their pocket without them noticing, and then I run off behind a rock to hide from the explosion, but then it doesn't go off, so I go back and pull the dynamite from the villains' pocket  to see what went wrong, only for it to explode in my own face. Whether things work out in the user's favor depends on random chance, luck or just whatever the plot demands.