User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-28703255-20181105040741

Quirk: Hydra

Type: Transformation

Effect: User can transform their arms into serpentine dragons which increase physical strength, stretch, and can bite with tremendous force. While transformed the users arms can be used as grappling hooks, and can grow short spikes. When under the effects of quirk boosting substances like trigger, the scales and strength increase spreads to the rest of the body.

Weaknesses: If the users arms are broken they won’t be able to use their quirk properly, just as they couldn’t use their arms properly.

Quirk: Graviton

Type: Emitter

Effect: The user can create and manipulate theoretical particles that allow themself to negate earth’s field change the direction of their personal gravity. The user can also create cubes of gravitons which can be projected onto a target to temporarily hurl them in the predetermined direction.

Weaknesses: The effect of the gravity is no stronger than that of Earth’s so when changing gravity they can’t fall faster than normal.

Quirk: Petrol

Type: Emitter

Effect: Oleokinesis (the ability to produce and control crude oil). Oil can be produced at high pressure and be used to slide to move faster.

Weaknesses: The user is highly susceptible to flames and sparks as any residual oil can be ignited easily.

Quirk: Normal

Type: Emitter

Effect: The user can negate the normal force acting on an object causing it to sink into the ground by touching it, or by concentrating on it.

Weaknesses: Anything underneath th pé sinking object could be damaged, and if the object is large enough it could cause tremors to occur.