Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-119.152.152.126-20170531055145

96.32.86.56 wrote: Bone Missiles

A mutation quirk that causes boney spine like structures to slightly poke out of the heroes body. The quirk results in their bones being more durable that an average humans bones, as well as capable of regenerating at a fair pace (essentially they can fix any broken or shattered bone on their own. This also appiles to ligaments, meaning sprains and twists dont really affect the hero too much), but only the bones can regenerate, not the flesh. However, the real power of the quirk is that the bones are made of an accelerant/explosive like substance. The user mentally controls whether or not the bones activate this ability and how much/where it is activated on the bone. The user could technically do this to the bones inside of their body, but this would kill them and their mind prevents them from doing so (just like how our brains prevent us from biting our own fingers). After years of practice, the user has found a way to launch the bone protrusions off of his body and direct them by controlling how the they chemically react, activating the accelerant/explosive substance that make up the bones to cause them to be propelled forward. By controlling where this chemical reaction occurs on the bone, the user can change the direction of the bone missile at will (although they must be spatially aware of where the missile is to do so). Since the bone itself is also the fuel for the propulsion, should a bone missiles propulsion be prolonged it will cause the bone missile to deteriorate over time. While these bones are far more durable compared to a normal human beings bones, they are not super durable, and can still be broken. Bones protruding from the hand bones (protruding from the palm) are very small and numerous. Bones protruding from the knuckles are averages sized and slighlty larger than a normal bullet. Bones protruding from the shoulders and spine are generally fairly sized (about 7 inches), and are capable somewhat peircing metal when at at max speed. Bones protruding from the knee caps are some of the most powerful of the bone missiles the user has, easily capable of peircing metal, but take a bit longer to regenerate. The most powerful bone missile the user has is a bone missile it protrudes from the top of his spine, which is about a foot and a half long and half a foot wide, and is the fastest missile in his arsenal, but takes some time to even create. While the user can regenerate their bones far faster than a normal human being, there is still a limit, and over use of the quirk will cause the user some exhaustion. After further developing their quirk, the user deiscovers how to actiavte the accelerants inside the bone without activating the outside, causing the bone missile to explode, using the bone as shratnel. This is a fairly deadly quirk if used to kill, but it isespeciialy useful for hitting enemies in weak spots from a distance or barraging them with missile. There is also a secondary technique the user can do with the quirk that gives them some movement capability. The user can activate the accelerants one bones that are still attached to their body, but on the opposite side, causing the user to be propelled in which ever direction they choose (although it should be noted that the user is fairly heavy and this technique is only really good for quick dashes, rushes, or fall stalling).

Your quirk is pretty good, but you should understand that if the bone protrusions are 'exploding' to move, your skin, which doesn't regenerate, will take damage if the bone is able to shoot for several meters. Also the part about using your bone as shrapnel, you'd essentially be turning the bone inside you to pieces as well. This would render that part of your body limp. Another issue is your bones would likely have to be dense to be so strong, meaning propelling yourself wouldn't be successful. Otherwise I guess it's not bad