Board Thread:Fun and Games/@comment-28715560-20170716173336/@comment-32406358-20170813105920

Whalemouth wrote: Quirk Name: Body Swap

Type: Mutant

Range: Close Range

Description: This quirk causes the user to unconciously assimilate any possible twins into their body during pregnancy. They will turn into one person, but share each other's DNA and have multiple conciouses, each being fully aware of the world around them while experiencing the same stimuli.

Until the age of 4, any secondary consciouses will remain dormant. Once the quirk manifests, they will awaken and assume the knowledge, personality and identity of the original user, but be aware of their inability to move. Once any assimilated twins attempt to move on their own, the user's body will rapidly morph to resemble the twin, basing its appearance off of their DNA. The primary conscious at the time will remain active, but lose control of their body unless they attempt to take over again themselves.

Among this quirk, the individual bodies may have a quirk of their own which can only be utilized when the respective twin takes over.

Hero Name: Double Whammy

Just to be sure, this quirk combines a person with their twin in pregnancy or it combines the children of that person? Sorry but it doesn't seem too useful if it's the second one 😅

Also, here's my own quirk, and I welcome constructive criticism.

Quirk: Phase Change

Type: Mutant

Range: Short to Medium

Hero Name: Triple Threat

Description: User can change their body to any of the basic three states of matter; solid, liquid (more like semi-solid) and gas. However temp. must be lost or gained to do so

Advantages:
 * In liquid form, user can allow any attack to pass through them
 * User can also change their shape slightly in liquid form and shift to solid to make weapons and open locks
 * With enough concentration, user can maintain a mix of solid and liquid form. This allows for enemy attacks to pass through but the user to fight
 * During gaseous phase, user can travel through any opening for escape
 * User can also move rapidly in gas state but must concentrate to keep individual particles together
 * User can change between solid and gas directly but this requires sufficient outside heat sources. This allows the user to float up then drop down and attack then go back to gas
 * Although this will prevent user from using their quirk and revert them to solid after exiting, user can enter a person as gas and control them

Disadvantages:
 * During liquid and gas form, the user can barely interact with anyone, cutting off communication
 * User requires an outside source to rapidly change, such as ice to turn solid and heat to become gas
 * User can maintain a mix between solid and liquid, but must be aware of enemy attacks to pass them through
 * Changing directly between solid and gas will render quirk unusable after 10 mins of use and requires readily available heat and cold, like through a temp. controlled suit

Equipment:
 * Several conduits spread around the costume, connected to a central heating/cooling unit on the user's back. It's specially designed to work with the user's quirk, but excess use can cause it to overload
 * The costume itself contains traces of the user's DNA, allowing it to shift along with the user