Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-31810187-20170423081449

Quirk: Sentience Inducement

The user can touch any non-sentient object their size or smaller to give them sentience. This includes thinking, personality, and pretty much be a living thing capable of movement and such. It would be useful to make their costume sentient as another set of eyes and ears and to watch the users' back. Since the outfit is capable of movement, it can maybe help the user dodge attacks. I was also thinking the outfit can be removed and move like a whole nother person kind of like a partner to the hero. Another use could be living bullets that auto aim, but perhaps these two techinques would be too powerful?

Weakness:

Newly sentience given objects are usually disobedient and do not listen to the user and can even be rebellious. Maximum efficency with this quirk requires time and bonding. The objects given sentience draw nourishment straight from the user. The users' condition refelcts the objects. The more objects with sentience the more energy is drawn from the user. Example: If the user is tired, the object will be as well. The object feels whataver pain the user does. Any objects that have gone too long without contact from the user will lose sentience.

I know this quirk doesn't seem quite flashy, but I thought it to be a fairly cool concept. I know it seems quite silly to imagine a living knife flying around, but I feel BNHA allows for some really unexplored powers and mechanics. I also realize this quirk might be too overcomplicated for something like BnHA. I would still really like some feedback, any changes? fixes? nerfs? buffs?