User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-37874290-20181225034816

Okay, new idea guys!

Quirk: Level Up (or Get Good)

Type: Uhhh....

Description: So, the quirk makes life like a video game to the user. They have stats of their very own which grow with their development. It's easy to level up the lower you are in level, since there are fewer requirements or the requirements aren't that hard. As they increase in level, the harder it is - and the longer it takes - to do so. The user also get skills and skill points - I'm thinking with the level up, or after defeating a certain number of foes (or a foe with a certain level of strength). The skills have a point limit before you can evolve them (if the skill can be evolved), then you start at level one again with the new skill. Their skill evolution tree evolves with their decisions, emotions and choices.

Weaknesses: Skills have activation times for both how long they stay active and how long they take to activate which vary from skill to skill. The higher level the skill is, the easier and faster it is to use. Skills also have to have their names called out (like in most shounen series and stuff), which makes stealth use of quirk pretty hard (of course, no one really thinks of whispering or something).

Drawbacks: Once they choose to evolve or take a certain path, they can't go back - and if they choose not to take a skill or evolution path that unlocks in the heat of the moment, it is locked from them. Their total level has an upward limit, unless they gain a skill to break that limit, but that is rare and more like Izuku vs Muscular, or AllMight vs Noumu power boosters - it only eeks out a bit more power overall.

'I got the idea from reading So I'm a Spider, So What and Rise of the Shield Hero''. What do you guys think? Too OP, too Broken? Does it need more drawbacks or weaknesses?'''

'''Do I add a multiple lives scenario, give them save points? Could I give them a "start new game" option, which gives them an infinite reincarnation thing? Or, more likely for the "new game" option, would they be born with an entirely new quirk? Would they be able to customize? Would they just rematerialize back into the world over their dead body or something - the exact same age as they were? Would they have to start straight from scratch again level wise?'''

'''If so, how will that effect their mental state? The mental state of close ones? How the public views them? How the heroes view them? How the villains view them? How would they handle not being with the same parents? Not being the same gender? Being way younger than their friends? Being in a new country? Not having a way to contact said friends? '''

'''Also, how would you write a character with a quirk that makes life like a game to them? How do you make them realize that others have no save points, no easy way to "get good"? How to make them realize that life has real consequences? How do you make them realize that they could get hurt (or die, if you make them stay like the rest of us mortals)? How could you make them realize the struggles others go through, and how they don't have as many varied abilities (really they only have the quirk they were born with)?'''

'''Or do they not realize at all? Do they play god?'''

'''This kind of quirk is so versatile, but so hard to make "real". So hard to limit, so hard to make come to life. But I think that this kind of quirk would be really interesting to see at work in a character or character arc - no matter what side the character is on.'''

'''Kinda like all of those "reincarnation into a fiction world" fanfictions I read. I just think the concept is really interesting, and a really good plot device if done correctly.'''