User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-31835312-20190731085849

Quirk: Bargain/Gamble

Quirk Type: Emitter

Quirk Description: The user can amass power by making bets with people. The more risky the bet or the more likely the user is to lose, the more power the user gains or loses respectively. The power is dealt with in a form of "currency" or "points"  going from 0-infinity and needs to be spent to use.

Ex. User has 1000 points of power but can use 100 to deal a strong punch leaving them with only 900 left.

Ex. User lost a bet and their total, 1000 points, went down to 875 points.

Draw-backs: 

User needs to make high end bets to actually build up any power and can go bankrupt if overused.

Special Move: 

Full House- The user bets on wether they can defeat an opponent then uses half of their reserves. Ex. 500/1000 points

Ultimate Move:

Royal Flush- The user goes all in on a final strike. EX. 1000/1000 points