Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-31577509-20170526171813

182.179.143.205 wrote: It still seems like you're basically moving objects but doing them for the future. Explain it like a chessboard XD Inertia is pretty much related to mass, so that quirk would probably have to adjust that too. Spin blade is ok, but has been done before unfortunately as a rotating quirk. As for energy siphon, I guess it's not bad, but you should probably add that you'd end up suffocating others/yourself if within the field for too long as air can't move. Thus I guess short range use is out

Are you confusing Inertia with momentum? Inertia is the property of an object to resist a change to it's state of motion, momentum is a vector we get when multiplying Mass of an object with it's speed. So I don't know why my quirk would have to adjust mass as well. Also, to make it clear how inertia adjustment works, imagine I use this quirk to throw a baseball at 400mph, My quirk doesn't increase the amount of energy that I supply to the ball, it just decreases the energy requirement for this kind of throw.