User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-37395364-20190730021613

Quirk: Controlled Impact

Quirk Type: Emitter

Quirk Description: The user can manipulate any forms of attacks directly caused by themselves. Attacks can be stored, activate earlier/later, or come from different directions.

Draw-backs: 

While the user can control his/her impacts, this act requires a degree of concentration determined by the complexity of the manipulation. For instance, perfprming various punches that activate prior to the punches requires heavy concentration from the user. Otherwise, the ability will not activate.

In addition, the quirk can easily result in fatigue due to overuse.

Special Move: 

Stockpile Detonation- The user attacks the target and stores the impacts within them. On the user's command, the previous impacts can simutaneously "detonate," dealing massive damage to the target. Other strategies can be the use of directional attacks in order to "detonate" and launch the target to the desired direction.

Phantom Strike- By simutaneously activating an impact early and closer to the enemy, the user can preemptively strike the target, following up with the true attack.

Mirror Assault- The user attacks the target and also creates mirrored impact coming from multiple directions surrounding the target.

Ultimate Move:

Phantom Detonation- The user must concentrate the use of their quirk into activating impacts early upon a target and simutaneously storing the early impacts within them. While the user is conscious, he/sher may "detonate" the impacts and immediately repeat with the true attacks upon the target. As more time passes while the user uses his/her quirk, he/she will quickly become more fatigued and eventually faint.