Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-25296247-20170712105825

Alright, then. I'll try to pick some useful original ones from my list.

[Shadow Soul] Type: Mutant This Quirk makes the user permanently connected to shadows. Most of their life, they can only live in darkness. Their body is entirely composed of shadows. When in darkness, they can function normally, move like a person, even see in the darkness much like a normal person can see in daylight. Only by strengthening their Quirk can the user move in light, and it still requires some concentration. Trying to enter the light will trigger the greatest ability granted by this Quirk, Shadowportation. The user can willingly (or automatically, if they try to enter the light) teleport into a different, seperated shadow. The range of this ability is the range of sight for the willing use and around 50 meters for the automatic use. The last advantage is that the user can fit into basically any shadow. Be it a shadow of an elephant, or a shadow of a mouse, as long as the shadow is existing and visible, the user can become the shadow and be transported by the shadow's wielder. However, the user can't physically manifest in a shadow smaller than their body size.

[Monument] Type: Emitter This Quirk allows the user to accelerate immobile objects. The slower the particles of that objects are moving relatively to the Earth, the easier it is for the user to accelerate the object. This means that liquids and gases are very hard, if not impossible to move. Of course, the size and if the object is fixated to the ground or something else also affects the difficulty. The range is the proximity of user's body.

[Counterweight] Type: Transformation This Quirk allows the user to temporarily increase the weight of a part of their body. This also momentarily increases the durability of that part of their body, essentially making their limbs as powerful as war hammers. The Quirk requires strategy and skill, as the increase in weight doesn't increase strength, which means that the user cannot support or move the heavy part as they would normally do.

[Earthquake Pulse] Type: Emitter This Quirk allows the user to charge seismic energy in their hands. This energy can then be channeled into any medium they are touching. This allows the creation of shockwaves within solid structures to shatter and break them, shockwaves in fluids and even destructive punches. The energy generated by this Quirk is reflected into the muscle structure, requiring strengthened muscles to use effectivelly. Overuse will result in numbness, cramps and even muscle damage.

[Bunsen Burner] Type: Emitter This Quirk essentially allows the user to create burner flames from the tips of their fingers. As the part of this Quirk, the user has a metallic ring in each of their wrists. By turning this ring, the user can increase the temperature of their fire. When closed, their fire will be ordinary orange fire. When open, the fire will be streaming blue jet at immense temperature, enough to burn through iron. The size and amount of the fire is controlled by the user's will. The total amount of fire the user can generate is big, but they can still run out of power, as the Quirk slowly eats away their stamina.

[White Knight] Type: Emitter This Quirk allows the user to generate solid chalk from their skin. They can create high amounts of chalk from any part of their body, to cover themselves in armor, create shields, and even though the chalk is rather brittle, even weapons to use in battle. The user can also encase others in chalk, if they touch them.