User blog comment:Munster Bunny/Quirk Creation Blog/@comment-39401818-20190508172112

Quirk: Reaction time (anybody got a better name?)

Type: emitter

DESCRIPTION: upon activation, the user has their perception of reality upgraded to a point where they can hear incredibly and seem like they can sense any presence, but the most useful aspect is that their perception of time is slowed way down so they can sense oncoming attacks and dodge pretty much everything.

STRENGTHS: In close and distance combat, this quirk excels, a good way of measuring its power is comparing it to All Might's punches, this quirk would allow them to see even strikes as quick as those.

WEAKNESSES: The users abilties are limited by there own physical abilites, the quirk only lets you sense the attacks, but the reaction is up to the user, if they aren't fast enough, they will still get hit.

DOWNSIDES: While in this activated state, the user is not able to turn it off until they stop moving too much.

SIDE EFFECTS: While changing from deactivated to activated and back, the user sometimes undergoes extreme nausea if they aren't completely still, this is why they must hold still when turning it off. It is possible to built a resistance to the nausea and possibly overcome it with training.

HERO TRAITS: The hero I came up with could be called stopwatch or something related to time. They have a cool collected and rational personality, but they can't resist a good meal, as their quirk quickly burns calories. They are pretty friendly and they like a good spar with their friends. They train endlessly to be more agile and strong to get the best use out of their quirk. They have an ultimate move, Relative Roundhouse! They activate their quirk and spin around doing mutiple roundhouse kicks, some how this increases the power of the kicks incredibly, but no one knows why it is so powerful, after all, it only slows his perception of time, not time itself, right?