Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-28715560-20170628195446

Quirk Name: Hardbass

Quirk Type: Mutant/Emitter

Description: The user has stereo-like points all around their body. These points emit kinetic energy blasts of varying force. The blasts can be used for attacking, defense and flight. The blasts can have a reduced effect on the user. Smaller points have more consecrated blasts.

Weaknesses: the waves only travel for 5 meters, the quirk will be disabled for 10 seconds if the user uses an exceptionally strong blast, the user can still damage and even sever their own limbs if they put too much power into a single blast, stealth is impossible due to the hardbass-like noise that the points make when emitting blasts

Hero Name: Hardbass

Equipment:

- hover shoes: these let the user hover a few centimeters of the ground

- shock absorbing suit: this suit lets the user use more powerful blasts without the fear of self harm

- echo bat: this special alloy bat has various points similar to the ones on the users body, the user can use the points on the bat to project blasts instead of using the ones on their body allowing for extremely devastating melee strikes

Techniques: notes: a * sign in a technique's name means that they can be made stronger with the usage of the echo bat

- Afterimage Posse: Hardbass activates his hover shoes and uses the blasts to move around faster than eye can see

- Afterimage Posse Beatdown*: Hardbass surrounds an enemy and starts beating them up with incredible speed

- Bass Cannon*: Hardbass propels themselves towards an enemy and fires 2 powerful blasts from their hands

- Slap Bass: Hardbass uses his quirk to accelerate his hand and slaps the enemy with an open hand causing extreme pain and possible bone fractures

- Hardbass Bass Boosted*: for 5 minutes Hardbass can use 10 times the force he usually can without causing any damage to himself