User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-40186958-20190717210917

Quirk: Quirk Creator

Quirk Type: Multiple

Quirk Description:

The user can create and put on whatever peculiarities they want. This can be done thanks to an energy that you have in your body and that you have in an object. This object is called "pendant" and once selected the user can not change the collar parts (the user can see on a screen that he only sees, the amount of energy he has, habilidades ...). The user can place himself and the nucleus, and to 2 things plus an unlimited number of abilities (if he has enough energy), he can also place a limit of 3 skills to others.

information of parts of the pendant:

-Nucleus: 1. is the crystal that contains the liquid, said liquid (or the vapor ... of this) can not pass through the glass or can be extracted in any way other than destroying the glass (you can not for example create a portal inside of the nucleus ...), only things can be introduced into the nucleus (without damaging it) with habilidades of the nucleus that allow this last. 2. in some habilidades of the nucleus the liquid intervenes or participates. 3. Some habilidades (ej camviaformas ...) can not be used when the nucleus is covered by the outer layer but others are. 4. There are habilidades that the user can use without carrying the nucleus above, but can not use its energy for habilidades of the nucleus if it is not close to the owner of the collar. (unless a willingness allows it) 5. The nucleus is considered "destroyed", when it breaks almost completely. 6. If the core is destroyed all the garden appliances (except the warehouse, the energy, the computer and the holes) will disappear. a new nucleus can be created by putting the liquid into a new container and using an absurd amount of energy (from the owner's body) to make this container a new nucleus, this will allow access to the garden again and store it with the external layer .. but this new nucleus will not have any stability (except the energy storage, which is kept together with the stored energy and others that are specified that are kept in the next core, so they are only "inaccessible" until it is created This core, but this ability to conserve increases the price in energy of the havilidad through the clouds) so it will be like "start again" having to replace the desired havilidades. the definitive owner of the new nucleus will be the one who was the definitive owner of the previous nucleus.

-Cord:

The primary mobility is that it is under the total control of the user, can fly and crawl on the ground at high speed. It is very resistant being able to make a thin thread cut a building if it moves at high speed. All these "havilidades" do not waste any kind of energy. If the rope is destroyed it can be replaced by placing another rope on the collar, however it can not use any kind of stability until it is tied for 15 minutes, and all its habilities will not be lost but will return to nv 1 (except the primaries that do not have level). While serving as rope, cord, thread ... the rope can be of any material. The user can get rid of the thread that he does not want, which will become normal thread.

-External layer: It is what covers the core, has 6 habilidades, 4 of them can be chosen but 2 will always be the same and will not lose their characteristics (garden and warehouse) if the outer layer is destroyed, they will only be inaccessible until they are make a new layer. have 6 faces placed in the places that the owner wants, if a face is destroyed the ability of that face can not be used until it is rebuilt. 1 core is required to make an outer layer. Only 1 mobility can be used at the same time, just as the nucleus consumes energy and others do not (those that consume energy draw the energy from the energy store of the nucleus). If the outer layer is destroyed, habilities can be recovered at level 1 or new ones can be made by making a new external layer (less the garden and store, which are preserved without damage or loss of level), placing new habilidades spends energy ( less quantity the repositioning of the garden and store habilidades, also spends energy). Anything that covers the nucleus can be an external layer but for it to be combined in an external layer "completely", it must be placed at least 1 habilidad (1 of the faces).

-Liquid:

1-if the nucleus is destroyed the liquid and the same will be the only thing that the owner can put havilidades (until you create another nucleus). 2-most of its habilidades can not be used until it leaves the nucleus. 3-a way to get it out without destroying the core is to make a hole in it and get it out there, it gets the same way. 4 - If all the liquid loses its ability, is destroyed and / or drunk and digested completely the user can not create and put more habilidades, you can keep and improve the existing ones but nothing else. 5-The user can decide which part of the liquid loses its powers and which part retains them. this is in case a part of the liquid becomes unrecoverable without being drunk / destroyed. the part that loses its havilidades, if in said havilidades it is specified that something happens (like for example to conserve something after taking its powers to him), the specified thing will happen. So also serve to drink more safely. This part to which the powers are removed is taken as "drink and / or destroyed".

Initial havilities:

-User:

Deposit of energy: It is the user's deposit that is in it. the energy deposit is limited and overloading damages the user. Energy recharge: this ability is activated automatically when the user's deposit is not full, and stops when the deposit is full again, either because this ability has recharged or because the user has obtained energy elsewhere.

-Cord: 1. Energy store: is the ability to store energy in the rope, capacity to store is limited. 2. Absorption and donation: this is the ability to extract energy from a target if it comes in contact with the rope (being in the collar or separate). Absorb from stamina to other types of energy such as ki or chakra (using it you can specify what things have to absorb and what things do not). whatever is absorbed will be automatically converted and stored as energy (there is a history that shows what is absorbed) if the string absorbs separated from the collar, the quantity is limited to the one that can store its storage, if it does so while in contact with the collar the energy is stored in the energy store of the nucleus (if it is attached to a clone of the nucleus or collar the absorbed energy is stored in the energy store of the nucleus clone, if it is in contact with more than 1 at a time the user can decide where the energy is going, also if it is linked to something capable of storing energy or use it the moment it receives it). it only absorbs "things" of the enemy, defenses, or some kind of energy or something else. it can not absorb direct attacks in one fell swoop. If the user has an excess of energy can use the rope to absorb the excess energy and store it in the collar. It can also absorb living beings which combine in energy but this process is of a long duration depending on the size of the creature. If it absorbs everything from a living being and not just one thing from it, it will begin to disintegrate, the rate of disintegration depends on the power of the living being and the speed of absorption. It can be used to give energy (or something in which the energy is transformed) to something / someone and not just to absorb. The absorption values ​​are the same as those of the garden. If the rope has the ability to increase the size of the rope, divide it ... it only serves to absorb in different ways, it does not increase the absorption speed (although you can use all the capacity in one part of the rope to absorb while the others are decoys, divide the absorption capacity between several parts ...). If absorbed, a piece of red travels in the direction of the collar (or the clone if it is attached to it, or object that can store or use the energy instantly), if absorbed being separated the color accumulates in the back of the string according to the energy that has absorbed when the whole string is red (has absorbed to its maximum capacity of storage) need to join the collar, a clone of this or an object that can store or use the energy instantly (or someone absorbs it). If energy is given (either in stamina or something else) the red color works the same but in the opposite direction (from the collar (or clone) or end of the string to the individual or object). If a part of the rope that contains energy is destroyed, the energy that it contained will be lost and will return in its original form to the person or from where it was extracted. When this level of readiness is reached, it can be made that it allows absorbing materials that are not allowed or that can absorb certain things without having contact with the objective (provided they are at a certain distance), increasing the speed of absorption ...

-Core: Energy store: It is an energy store with unlimited storage capacity, the core and the external layer take out the energy that they need for their habilidades of this store, tambén is where they store it. If you enter the store through the garden you see it in the center of the room. it is half sphere stuck on the ground that emits yellow light, it is indestructible and if there is no energy it looks like a crystal sphere. Although shadow clones have stores like this, the original has no aspect changes. If the owner has an absorption power, he can use it to absorb energy from the core and recharge himself, either through the outer layer, the core, or in the warehouse. It is also a source of energy that the owner can use at will, if you do not have the necessary skill that energy can not be stored again. This stability is preserved even if the nucleus is destroyed but if that happens, until a new nucleus is made, that energy can not be used. The initial storage method is through the hole in the garden, and the ease of ambition of the rope (and if any is placed on the outer layer).

-External cover: 1- [Warehouse]: Allows to store objects. This ability is only active when an object is extracted or inserted. It has 6 rooms to store things, you can make one or barias rooms keep things in the state they were put until they are removed (at that time they resume their "aging" until they are reintroduced in the store). When leveling up, the size of the rooms can be increased. Its function is to create portals through which the desired object is removed from the store, also where the object is placed in the desired room. Putting and taking things through these portals spends energy. You can access the warehouse from the garden, it consists of a room with 6 doors through which you access the 6 rooms of the warehouse, in the center of the room you can see the energy store of the nucleus in a physical way. 2- [Energy garden]: It is a havitable dimension, separated from the other dimensions and contained in the collar, it can only be accessed through the portal of this haviness, the havities of other beings will not work and the habilidades of the owner of the collar to travel between dimensions can only be use to access / leave the garden if the portal is unusable. If the door where the portal is generated is destroyed the garden will be inaccessible until the door is repaired or until the owner uses a mobility to enter / exit it. This garden is used to make crops. There is a big hole in which if you throw things into conferte in energy that goes to the energy store of the core. (you can not put the devido necklace that this generates the portal (which can be closed and open also from the garden) but if you can put clones of the collar, the rope ...) while the portal is open the skill will be active (but you can put people who can work inside while the skill is not active, you can also put shadow clones of the collar) the earth and the water is unlimited but there is almost nothing at the beginning ( that you have to put your). the limit of land can be extended (and more water producers can be built ...) in exchange for energy. That limit is covered by a wall which is enlarged to get land. It can not be destroyed (it can not even be absorbed or traversed by the hole, which can be moved down and up, widened and compressed from the command to adapt) but the user can modify it and even create this wall within the available terrain, You can also seal a piece of land with the wall, making it only accessible from a teleport or changing it again. what is enclosed within a wall can not be seen or heard (unless a camera with a microphone has been placed). the enlargement works like a "tunnel", widening the width of a tunnel (limiting the height but leaving the ground unlimited). It can also be extended by including the unlimited height of the garden, but this extension is more expensive. the material of each part of the wall can be changed but it is still indestructible .., its initial material is gray bricks. There is an apparatus where you control and see what happens in the garden which can be replicated in exchange for energy to be used from several places. you can get more land and water from some taps (you start with one of each.) almost all appliances do not use energy when used but it takes energy to produce them and they can only be used in the garden (if they are used outside they will have defects that they do not have in the garden). You can also make more "holes" in exchange for energy. what you throw into the hole will only give you half the energy of what it is worth if it has been obtained outside the garden and fabrications like water and soil made by appliances inside the garden will only give you a quarter of what it is worth. (If you use material made in the garden not produced by machines, it will give you everything that is worth, it will also give you everything that is worth if with the material produced in machines, another is made manually or with work not as easy as making a machine do it ). Once the skills are set when creating a device in the garden it can only be improved and you can not modify or add new skills to that device (and when refabricating it or making more copies, these will be the same as at the beginning of its creation)

-Liquid: Fermentation / unlimited maturation: the liquid has no maturation / fermentation limit, its appearance will vary with time as it normally would, but this canvio will never have a limit, and characteristics such as taste, color ... will be enhanced with the step of time (less the smell), also makes the more fermented it is, the more delicious its flavor and smell, and the healthier and more healing. Its flavor, although "enhanced", can bar as it was initially. although not for bad, that the liquid moves, hot, cool, boil, evaporate, freeze, thaw ... affects its fermentation producing changes that would not normally (this does not affect that the more fermented the more delicious is its flavor and healthier and healer) this haviness will only stop with the part of the liquid that is vetoed, destroyed by someone or with the part in which the owner removes the habilidades or with a part of the collar that allows to do this. The following is retained even if the owner removes his powers from the liquid or the stochability stops / erases: -This ability also causes the liquid (or part of it) to have its powers removed from the fermentation, delicacy, nutrients, minerals and its healthy and healing properties that it has accumulated. - It also makes that anyone who drinks it can feel all its deliciousness and prevents the consumer from losing his sanity and going crazy for drinking more. -although it has great healing properties, the effect of these when drinking it lasts 1 minute and does not grant permanent regenerative properties nor does it grant any type of imortality. - It also prevents an overload of nutrients and minerals in the body of the drinker (although these will be used to the maximum in the body of the consumer).

Debilities''': more beneficial a skill is, more energy it costs to create them. If there are habilidades that use energy and it is spent, there is no energy left to use others that also spend. If the liquid is completely discarded / destroyed / drunk, the user will not be able to create new habilities, he / she will be able to improve the ones he already has but nothing else.''