Board Thread:Fun and Games/@comment-28715560-20170716173336/@comment-26038291-20170831193250

Broken Shield IV wrote: Whalemouth wrote: Another good one from you, I like the versatility, it seems pretty handy. What are your thoughts on Quantum Change? Is it too OP? I'm asking you since I've seen a lot of your posts here, and you seem to know your stuff.

Quantum Change is a pretty interesting and unique idea, in my opinion. The concept of affecting physical values is something I've really never heard of outside of your fanmade quirk. I like how it has a reasonable restriction on being unable to affect concepts that could result in effects that'd break the laws of physics. It also seems amazingly versatile and it's sensible enough of an ability to fit in the semi-biological theme of MHA's superhuman abilities. It's potentially very strong depending on how Zeiri may use it, but not in the slightest bit overpowered. At least, that's what I think.

The only thing that bothers me a tiny bit is the heart rate thing. It just seems to be pulled out of nowhere for the sole of reason of giving it another restriction. It's unnecesary, to be honest. You shouldn't even really be worried about balance with powerful quirks like One For All, Half-Hot Half-Cold, Explosion and other superstrong abilities being used by the average(?) high-school kid. The only reason that my fanmade quirks have as debilitating weaknesses as they do is because they're logical, innate weaknesses to having such features, and I don't really have any control of whether I want them to have that weakness or not. It doesn't really matter if its overly strong, as long as it's awesome.

Overall, good job. I'd really like to see what else you might come up with.