Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-182.179.167.94-20170420054856

Zoeblo wrote: Quirk: Delete

Range: Short

the user launches a small forward shockwave from their hand that causes all atoms in it's area to rapidly get more excited until they disintegrate violently the size of the shockwave is determined by the user's current stamina, overuse will exhaust the user and can even kill them if used while severely exhausted

weaknesses: Overuse will exhaust the user and can even kill them if used while severely exhausted, things hit by the shockwave take 2 seconds before they disintegrate, this power causes unpredictable, albeit often not dangerous amounts of radiation

Strengths: once an enemy gets hit by the shockwave there is nothing they can to prevent the disintegration, larger shockwaves can be made but they can severely exhaust the user or even make them faint Pretty nice quirk although you should add that the quirk is dangerous as it does not differentiate and so can be fatal if used on allies

Btw, I'd like to post a quirk too

Quirk: HyperSpeed

Type: Emitter

Range: Short to Long

Hero name: Total Impact

Strengths:
 * Absorbing kinetic energy directed at the user, and using it to augment the users physical abilities
 * Enhanced Strength
 * Negate an opposite force.
 * Armor with kinetic energy.
 * Wind Projection by pushing at the air.
 * Super Jump/Earthquake Projection by exerting energy into the ground.

Weaknesses: Well as i said, heres my spin on the quirk
 * User is limited to kinetic energy
 * May only be able to exert a certain amount of force, depending on skill.
 * May harm themselves if they exert too much force.
 * User must absorb external energy or risk using their own.
 * User is vulnerable to psychic, negation and other non physical quirks

Special move: Final impact

Strengths: User sends out all kinetic energy in their body in the form of a shockwave, the strength of which depends on the energy stored and the users skill

Weaknesses: User will fall unconcious for 2-3 days due to shock but can remain awake for a few mins if on stimulants, eg. adrenaline. User could break all bones in their body if they cannot handle the energy or lack in skill. Repeated use in short time period could be fatal. Output of move is more difficult to control and so could be dangerous with allies nearby.