Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-25296247-20170331210956

Zoeblo wrote: Solipsius wrote: i just realized that you seem to be under the impression that designing a balanced quirk is a bad thing, why is that? It's not that I think balanced Quirks are bad. I don't care if they are balanced or overpowered... I care about original, interesting ideas...

Badass demonstrations, interesting applications and unexpected developments, that's what I like. I was somewhat interested in Tamaki's Quirk, it's quite original idea... Among the others that catched my interest were Autotomy, Earphone Jack, Muscle Augmentation etc...

The reason I love those seemingly overpowered Quirks/Abilities, like All For One, is because characters with wide arsenal of various abilities are always extremely interesting. Najimi Ajimu from Medaka Box, has demonstrated usage of over 900 different skills and they are, to this day, the most original superpowers out there. All For One had wide range of Quirks, all of them he could use in very intersting ways, combine them and stuff... Yu Otosaka from Charlotte had looted tens of thousands of abilities and had demonstrated some quite interesting and/or bizarre...

I, inspired by Najimi Ajimu, partially Hero Academia and mainly Hanten Shiranui, have been creating my own set of skills/abilities/quirks/whateveryoucallthem. The list is around 1100 abilities now... And it's no copy paste unoriginal see-everywhere abilities, like telekinesis, fire manipulation or laser vision. I tend to keep the originality to maximum, just like Medaka Box has.