User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-37234603-20181119180849

More quirks from yours truly.

True Heart Class: Emitter Quirk Description: It allows the user, after closing their eyes for ten seconds, to see the true intentions of a person. It’s like having heat vision. The intentions are shown with the color of the ‘soul’. Bright gold means their intentions are pure, black means their intentions are horrible and anything in between can mean a variety of things.

Weakness: Not offensive or defensive. Not good in a fight at all.

Billiard’s Ball Class: Mutation-Emitter Quirk Description: The user has a billiards ball for a head (will always be an 8-ball). They have the ability to use their head as ammunition, mostly being able to enlarge the balls and cause them to explode. The user only has 15 balls and a Que ball (mostly used for finishing blows since it’s much more powerful than the other ones.)

Weakness: It’s a rolling attack so it’s fairly easy to dodge depending on the size of the ball. Explosions can be massive if the ball is massive.

Slinky Class: Mutation Quirk Description: The quirk lies within the spring attached arms and legs. Coiled up where the elbow lies are super durable iron slinkies which allow long range attacks with hands and with legs. (Think of the game Arms.)

Weakness: Only draw back is that if the ligaments are deflected, it’ll hit the when they are returning to their original position like a boomerang. They can get wrapped up around things if the slinkies intersect. They can also get tangled up.