User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-37234603-20181104174902

Back again with more quirks.

Venus Flytrap Class: Mutation

The user has two (number varies on hairstyle but two is the minimum) sentient Venus flytraps for their hair. The Venus Flytraps can be commanded by the user when they’re well fed. When they aren’t fed, they grow unstable and doesn’t comply with commands and run rampant. The Venus flytraps can stretch out about 30 feet at the most.

Weaknesses: The evident one is the weather. Colder environments slow the flytraps movements tremendously. If they withstand the cold long enough, they wilt and die until the temperature rises. They regenerate after an hour of resting but leaves the user powerless.

Graveyard Ghosts Class: Emitter

Allows the user to communicate with ghosts and spirits and for the ghost to possess the user (with the user’s consent). The ghost who possesses the person takes full control of their body motions and has access to the quirk that had in their past life. (Example: use gets possessed and the ghost had telekinesis in their past life. They can now use telekinesis)

Weakness: The user cannot recognize a good or bad spirit. So, they have to be completely sure that a demon isn’t taking control. It’s harder to regain control from a demon so, avoiding demons at all costs is the best way to go about it. Although, the strongest user of the Quirk can decipher between good or bad spirits and summon a certain spirit to their aide.

Jolt Strike Class: Emitter The user has manipulation over electricity only on their body. In order to charge themselves with electricity, they must create static, be struck by lightning (this is very painful), or consume batteries. The amount of electricity they gather depends on where they got it from and how big it was. Anywhoo, Their hair rises up when the quirk is active due to the static coming off the electricity. The quirk is used in close range combat so fists and feet are the only way to use it.

Weaknesses: Overcharging their body can cause jolts to become wild and unpredictable, shocking whatever is in range since the user can’t control the overflow of electricity. They can shock themselves if they aren’t careful when their quirk is activated. If the user uses their powers despite being overcharged, they can paralyze themselves for a week or more depending on the severity of it.