User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-37395364-20181219020134

Quirk: Phase Transformation

Type: Transformation

Range: None(Self)

Quirk Description: The quirk allows the user to transform into the different phases of matter. They may change any parts of their body into solid, liquid, or gas. While this quirk may seem simple, it can be used in unique ways(see the Special Moves below).

Weaknesses: The user may convert solely their own body into the states of matter.

Any conversion cannot exceed the available body mass of the user.

Any solid conversion will become brittle after extended use. "Extended use" depends on the scale of the change and the damage inflicted upon the user.

Finally, the original strength of the user cannot be exceeded. This holds true even if they convert their body mass into muscle(in this case, only the durability of the user increases).

Special Moves:

Railgun:

The user charges the back of a segment on their desired finger with heated gas. After storing the gas, the user then can fire off a segment of their finger by utilizing the steam as its boost.

- Wearing a segmented, detachable gauntlet can provide the user with extra "ammunition."

- Adding attributes to the segments from outside sources(i.e. tranquilizing darts, homing bullets, explosives, etc.) will provide this ability with greater versatility.

Furious Finger Fist Barrage:

By sacrificing their body mass, the user transforms their fingers into fists and adds additonal fists on their arm. These fists may pummel the enemy repeatedly and rapidly. While individual fists do not deal a great amount of damage, the light weight of each fist allows for faster, hard-to-evade attacks that may eventually wear down and overwhelm the enemy.

Pseudo-Manipulation:

By releasing a gaseous form of their body into an inanimate object, the user may "control" the object. This can be used in conjunction with Railgun for semi-controllable bullets. However, the object must be lighter than the gaseous body mass and the gaseous body mass must be light enough to float as well.

Final Phase:

The user pushes their body to its limits. This allows the user to reach unbelievably high temperatures and transforms the user into the fourth phase: plasma. This ability can affect the whole body or only a part of it(with training). The aforementioned moves can be used even in this form. However, the user is hurt if they use this ability for too long.