Board Thread:Fun and Games/@comment-28715560-20170716173336/@comment-26038291-20170903145923

Quirk Name: Wind-Up

Type: Mutant

Range: Close Range

Description: Wind-Up is a quirk that either alters, replaces removes much of the user's body parts with a clockwork mechanism, activated and maintained by a wind-up key at the side of the user's head. The user is completely unreliant on food, water and oxygen, as all the energy in their body is generated by this key.

Among others, changed parts of the user's body include:
 * The brain, which is instead replaced by a multi-functional biomechanical organ called the motor that functions similarly, but is also responsible for bloodflow and producing a majority of the body's hormones.
 * Every organ that was previously responsible for maintaining said processes, which are removed, including the heart and several glands.
 * The lungs, which are instead replaced by almost identical organs that have no function besides storing air for speech.
 * Every organ part of the human digestive system has been removed as the user's unreliance on food makes them completely useless. Instead, the user has a completely different set of biomechanical organs simply for filtering out anything that may enter through the mouth, which are connected to the anus and urethra. One of these organs, similar to the liver, has cleaning the user's blood as one of its functions.

The wind-up key is completely responsible for maintaining bodily activity, and therefore must always be winding down to keep them conscious. Similar to a heart pumping faster to transfer more oxygen, the key winds down quicker the more active the user's body is. If the key winds down completely, the user enters a death-like state in which their organs completely shut down. However, they aren't truly dead, and will not decay. They also do not age in this state.

There is a limit to how much the key can be wound up before it locks up. When completely wound up, the user can last several days without having to turn the key again.

The user is able to consciously force their key to wind down faster, increasing their bodily performance by a considerable amount. However, this comes at a serious cost to their lifespan, with the fold at which the user's performance is boosted being equal to the rate at which the user's wind-down speed is accelerated.

Techniques:

Lock 'n Load: While the user's bodily performance is enhanced, the user unleashes an attack rush and takes advantage of the opponent's flinching to wind their key.

Weaknesses: If the key is wound back up, the user enters a drowsy state for a few seconds. This can leave them vulnerable in combat, forcing them to retreat or risk getting attacked. Holding the key in place or removing it entirely will entirely neutralize them as a threat.

Hero Name: Turnwork