Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-177.64.140.77-20170415072221

I like a lot how the simpler quirks in the series are developed and get stronger with experience and new clever ways to use them, so I thought about one.

Electromagnetic emission: Basicaly, a human radio. The user can use parts of their body as "antennas" to emit non-visible electromagnetic radiation, like ultraviolet and higher, or Infrared and under frequences. The effects are also partially felt by the used area.

The amount of energy they can emit is limited by the energy stored in their bodies, like, if the user had an intake of 2000KJ through food, they can spend that amount of energy in emissions before feeling fatigue and complete starvation effects.

At start, the quirk would seem very weak, being able to reach lukewarm temperatures with infrared and jamming communication and detection devices, serving mainly for support. As the user got finer control of the frequences they can use and the the level of power they can output it can turn into a superb offensive skill.

The design of the costume would have a way to provide sugary sport drinks through a straw to mantain the user's energy reserves and directional antenas that can open from the forearms to focus the waves.

"Special Attacks":

EM Pulse: A quick release of energy that causes electronic devices to fail and batteries loose charge

SUV Field: A high power sterilizing-ultra-violet beam, causes extreme disconfort and burning feeling when aimed to the body, and faints and temporary blinding when aimed to the head. Can also kills microorganisms and even permanently harm in longer exposures. (Possible applications in torture)

Microwave Burst: Self-explanatory, Microwave emission that boils water. Its effects can range from light 1st degree burns, severe 3rd degrees burns or even literal burst of flesh caused by the steam expansion in the tissues.

For name, "Lambda Ranger" or "Lambda Rangemaster", lambda refering to the greek letter used to represent wavelenght, and range refering to both the range of the spectrum they're able to control and the range of the effects they're able to produce.

If it's a hero or a villan, who knows.