User blog comment:Munster Bunny/Quirk Creation Blog/@comment-38710794-20190528024241

Quirk: Contract

Type: ???

Description: User can make and enforce "contracts" which are initiated by physical contact with another willing party. Contracts that are broken have punishments doled out to the greivous party equal to the infringment unless a punishment is decided otherwise by both parties. The contracts are verbal, and so are very literal in the quirk's interpretation of punishable acts.

Strengths: Good for businesses and upholding promises. Not very combat oriented.

Weaknesses: Contracts must be seen through; can only be absolved by both willing parties and physical contact. The problem with literal interpretations is all of the loopholes and grey areas available to both parties even though both sides knew "what I meant". "Willing" means that they know they are getting into a contract and accept the parameters; usually they must have heard everything, but weather or not they were listening is the problem.

Downsides: User doesn't break promises or lie (even if they don't make a contract, it would just sit wrongly with them). Contracting needs a sly person to make full use of its potential; the user needs to be aware of grey areas, loopholes and human interpretations. User is usually good at bending the truth/rules and are fluent in technicalities.

Overuse Symptoms and Side Effects: ???