User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-37137341-20190722100921

hey guys, I've got a few ideas feel free to comment.

Quirk: Psycanium type: Emitter

a powerful telekinetic quirk that gives the user godly control over the mind and it's abilities over the body.


 * Telekinesis: the user's main ability is the power to move things with his/her mind. the size of the object can hinder the movement, but the will to move it can cancel this drawback.
 * Freeze: the user focuses the energy around an opponent and freezes their actions and(if their power requires movement)their quirk.
 * Psychic Shield: the user creates a field of pure mental energy that can act as a force field, but this taxes his/her power and can only be used for certain period of time.
 * Tele-Wave: the user shoots waves of psychic energy that can cut through solid steel.
 * Psychic Scream: the user emits a high pitched sound that gives any person or creature in his vicinity a severe migraine.the distance and severity of this attack can be altered or focused.
 * Telepathy: the user can hear the thoughts of others, giving them an upper hand in battle since most people think about what attack they'll use.
 * Mind Jack: the user flows their mental energy through a person's mind and can read their memories and thoughts. however, this takes a severe amount of concentration and the more stubborn the person is, the more difficult it is.
 * Communication: the user can receive and send messages to one or two people, but they can only fight with half their power while doing this.
 * Widespread Communication: the user can send and receive messages to multiple people at once, but this forces them to use their full power and renders them vulnerable to attack. the maximum limit to this power is 50 people and if this is exceeded then the user will pass out.


 * Healing: the user can heal a person's or their own injuries by manipulating the cells to split and reform.the drawback of this is that while the body is repaired the damage is still retained.


 * Gravity Manipulation: the user can decrease or increase the weight of objects or people.
 * Black Hole Nova: the user creates a field of hyper heavy gravity that can both anchor an opponent to the ground or pull them towards it.
 * Immovable Mountain: the user uses gravity to anchor themselves to a single position, which can act as a shield or a stand point.


 * Successive Heavy Punches: the user uses weight manipulation to increase the weight behind each punch.
 * Successive Punches: Vital Point Attack: instead of punching randomly around the body, the user strikes the vital points of his opponent's body.this can be done to disable them or kill them.
 * 100 Heavy Blows: after 99 punches have been delivered, the user puts their full power behind the hundredth one. this can't be done more than five times a day or the user's arms will shatter.
 * Flight: combining weightlessness with telekinetic power, the user gains the power of flight.
 * Lightning Flash: the user propels themselves forward with their powers and can achieve up to mach 3 speed.
 * Meteoric Punch: flying at their fastest speed, the user soars at his/her target and at the last second they increases their punch's weight to it's max.
 * Quirk Manipulation: the user alters both his mind and others to either endow quirks or remove them. this does however cause a severe amount of strain on the user's body and, unless they focus hard, his/her body could completely break.
 * Quirk Deactivation: the user can either temporarily or permanently remove a person's quirk by severing there mental ability to call on it.this can not work on mutant type quirks.
 * Quirk Bestowal: by copying the mental waves a person uses when they call on their quirk and adding them to theirs's or someone else's brain, the user can endow others or themselves with new quirks.
 * Mental Freedom Mode: this state is achieved after a major realization, the user subconsciously removes a mental barrier and can use the quirk's full potential.in this state, the user can handle much more destructive uses of his/her quirk with less severe drawbacks. this state, however, is not easily attained after it's lost and it puts the user in a coma for a week.
 * Meteor Shower: flying at mach 5 speed, the user delivers 12 meteoric punches.
 * 1000 Planet Heavy Punches: the user delivers 1000 punches,each with the weight of a planet.

Drawbacks: is the user tries to use this quirk with no training, then their brain could literally melt. another is when they use the physical aspects, then their body could shatter. the last one is when they use too many quirks at once, then they suffer from "Quirk Overload" and are put in a coma for a week.

Quirk: Round Two   Type: Accumulation

this quirk allows the user to revive after being killed. this can be very useful in battle because it allows you to get the jump on your opponent when they thin your dead.

Drawbacks: this quirk takes exactly two years to recharge and it can't revive a person if they die of old age.

Quirk: Overcharge  Type: Accumulation

This quirk allows the user to gain more power the more they move. the more energy they accumulate the faster, stronger, and more durable they become. when they reach a certain power point, electricity begins to surge over the user's body. this power could rise to the point where they could beat the full mastered power of One For All with a single blow.


 * Kinetic Charge: when the user begins generating electricity, they can manipulate the charge and focus it.
 * Power up: the user quickly sprints in place to build up a massive charge of power.
 * Shock and Awe: the user places their hand over something and they flow energy through it. this can be used to charge devices or cause damage.
 * Charged Punch: the user deliver a punch coated with electricity that can blow multiple people away or kill them.
 * Quake Punch: the user slams their fist on the ground and creates a massive shock wave that severely shakes the ground.
 * Over Power: when the user's power reaches a massive level, they can unleash a massive explosion of electricity and force that's equal to a metric ton of dynamite.


 * Drawbacks: when the user is frozen still by any means they lose their power. when they use Over Power, the user drains their power.

Quirk: Steel Soul   Type: Transformation

this power allows the user to turn their body into organic steel and then mold it into different forms.


 * Transmogrify: the user turns their body parts or whole body into different tools and objects.
 * Imperial Armor: the user turns their body into a suit of armor.
 * Tools: the user turns their fingers into different tools or pieces of building equipment.
 * Weapons: the user molds their arms into different weapons like swords or maces.
 * Lock Pick: the user turns their finger into a key and can unlock any door.
 * Shield: the user creates a massive shield around themselves or others.
 * Glider: when falling, the user creates a glider on their back that allows them to easily descend to the ground.
 * Propeller: the user turns their feet into propellers, which, when combined with Glider, gives the user the power of flight.
 * Grapple: the user turns their hands into hooks, which allows them to chain themselves to moving vehicles or to propel themselves upwards.
 * Spike Shot: the user send out long tendrils that impale everything around them.
 * Steel Teeth: the user hardens their teeth, which allows them to consume dense materials.
 * Liquify: the user becomes pure melted steel, which allows them to slip through crack and holes easily.


 * Drawbacks: the quirk's number of uses is limited to how much iron is in the user's system. since the mechanics of this quirk are based to iron, the user need to eat pure iron to recharge their power, like screws or metal tools.