User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-38710794-20190304215221

Quirk: All Seeing Eye

Type: ???

Description: The user can switch between normal sight and other types of vision. Basically, if they think "I want to see {blank}", then that is what happens.

Strengths: The diversity of abilities granted to the quirk. They can see things like: fast moving objects, lies, injuries of the body, the moves another person is considering making, aura, etc. It is a quirk dependant on imagination and quick thinking.

Weaknesses: It is not a physical quirk; it cannot help the user fight besides the obvious, and cannot interact with the world outside the user (heat vision is a no go). It has a time limit and cool down period, as well as a limit to how many times a day the quirk is used (all of which can be trained). It is a quirk based on imagination and quick thinking - if the user doesn't think of the uses or can't really imagine the different ways their quirk could be used to help, then they are stuck to things like infrared and x-ray instead of "seeing lies" and "seeing auras". Because of the enhanced eyesight while the quirk is activated, the other senses are severely dulled for the duration of the quirk activation. Also, the user has to think of what they want before activating the quirk - they can't switch visions easily while the quirk is activated (can be trained).

Drawbacks: Because of the info overload the quirk causes, the brain will either have trouble assimilating the information or get rid of memories/learned-information to make room. The only way to counteract this is to memorize what the user wants to remember with their quirk - the brain will be forced to keep that information even as it lets other things go. The only way to get rid of things memorized by the quirk is for the user themselves to consiously "let go" of the information.

Overuse Symptoms and Side Effects: nosebleed, nausia, fatigue, headaches, migranes, memory loss, temporary dullment of the senses, temporary vision imparement, temporary state of confusion and inability to comprehend well, anurism (did I spell that right?), temporary coma, permanent coma, becoming brain dead

(the worse the symptoms, the more they overused her quirk)

(Weaknesses are already apart of the quirk, but Drawbacks are side effects (not always for overuse) and further exploitable traits)

(Hey, guys! This is Suprgrl365; I had a bit of trouble will my last accounts, so hopefully I can still work on this blog with a new one. All that I said about my previous quirk ideas is still valid. Munster Bunny out!)