Board Thread:Fun and Games/@comment-28715560-20170716173336/@comment-34691461-20180214022706

This is something I thought about but not enough. I don't know if someone already said something like this and I don't remember if there was something close to this, but here it is:

Quirk: Metal Manipulation

Quirk Type: Emitter

Description: Have you seen Avatar the Last Airbender? Yeah, well imagine that. Okay, but to be original, essentially I'm thinking that this quirk would essentially let the user be able to bend and morf metal into  different shapes and forms. They would touch any metal and be able to take the whole their body) or turn it into a more solid object, such as a shield, sword, or projectile. They could wear weights that not only would provide in the character being able to train their body, but also provide quick access to metal at anytime in a fight. If the character had good hand-to-hand or ranged skills, this quirk would enhance that vitally.

Weakness: The person would only be able to manipulate metal if they are able to touch it, so they would not be able to do much battling in the middle of a plain or non-urban setting, and any metal out of reach or out of their hands is no game. Furthermore, they cannot create metal, such as with certain other elemental quirks (fire or air), and they cannot change one metal to another, and I would go to the extent that certain metals that are toxic to humans would still remain toxic to the individual, so they would have to be careful in what they are touching.

Stats (I'm using this in place of the quirk instead of the person so it's subject to change):

Power: 3/5 C

Speed: 2/5 D

Technique: 5/5 A

Intelligence: 3/5 C ???

Cooperativeness: 4/5 B

So, I'm not against creating like a character and stuff, but I'm not that creative, so if this isn't straight up blown out of the water, it's something I'm willing to look at again. I just had this in my mind and wanted to get it out