User blog comment:IAmLuna04/Quirk Ideas!!/@comment-46231085-20200630234059

I have a few you could use. Alter them as you'd like.

- "Baby Fore Field" The character can create unbreakable forcefields, but making them any larger than about a quarter is ridiculously taxing, as is making any more than one. It's not impossible, but very hard.

- "Breath-Holding" The character's body is capable of refiltering its own oxygen, meaning the character can hold their breath indefinitely.

- "Copper Patch" A small portion of the character's skin is a strong, coppery metal. The character can move this patch of metal with their mind and put it on their fist for a painful punch, or move it to block a bullet, etc.

- "Crumple" The character's body can crumple in on itself like a piece of paper. It's painful but good for getting through small spaces and for hiding.

- "Echo" The character can flawlessly recreate any sound they've heard in the past hour. They cannot imitate a sound to produce something they haven't heard. (Just because they watched Guardians of the Galaxy doesn't mean that they can say anything in Chris Pratt's voice, just that they can repeat any of Chris Pratt's lines in his voice.)

- "Esoteric" The character can pick a target in vocal range, and while this Quirk is active, anything either the character or target says will be perfectly clear to each other but sound like an unintelligible static buzz to outside listeners. Recording devices and anything that will distort the sound of what is said will allow someone to be able to understand what is said while the Quirk is active.

- "Etch" The character's sweat is acidic. That's... that's really about it. The character is not burned by their own sweat, and they cannot control the rate of production of this sweat with their will (though heating up will speed the process, of course). By "acidic", I mean they can melt through stone with this stuff, hence "Etch".

- "Gathering Swarm" Similar to the Gathering Swarm charm from Hollow Knight, the character can produce what appear to be tiny, glowing bugs. These bugs are not discernible as any real type of insect, instead only appearing as a very small sphere with two oval-shaped and disproportionately large wings (for the size of the body--the entire creature is only about two inches from wing to wing). These bugs lack limbs, but by flying into an object, they can pick it up if it weighs no more than about five ounces (roughly the weight of a baseball, for reference). Multiple bugs can work together to lift heavier objects. These bugs can fade and vanish at the will of the character (making any object they may have been holding drop), and the character can also take them back in. (Did I mention the bugs come from the character’s mouth? They are not stored in the character’s body, but the character’s mouth is where they are created from.) These bugs are not physical, and can only interact with things the character wants them to. The bugs follow the will of the character and will do their bidding to the best of their abilities. The only sensation the bugs give off is a faint warmth, and a very light touch if the character wishes them to interact with something that has a sense of touch. There is a great but undefined amount of bugs the character can create--about enough to fill a small room.

- "Genocide" Yeah, with a name like “Genocide,” you know this one’s going to be pleasant. If the character can make physical contact with someone, that target is now marked. At any time and from anywhere in the world, the character can make the target’s heart stop. What’s more, is that the character can mark any number of people, and kill them all in one fell swoop, or only a few at a time if they so choose. There are no drawbacks.

- "Iron Giant" The character has a regenerative fact like a Nomu (not quite as strong, but still strong), but should the character's body became dismantled, its parts will also "magnetize" toward each other to fix the character's body.

- "Memories" The character has a perfect memory and can recall everything since the moment they were born, and, by placing a finger on both of a target’s temples (like, the bit on the side of your head that becomes really fun to rub when you have a headache), they can extract any and all memories the target has, and store them in their infinite database of knowledge for the low, low price of losing all brain function for anywhere from a minute to several hours depending on how many memories they extract. (The character is not copy-pasting memories, but actually stealing them. Targets--which will not lose brain function like the character, might I add--will not be able to access these memories anymore.) A marking like a golden eye with an emerald green iris is present at the base of the character’s neck. It does nothing, but it’s part of the power because I said so.

- "Overcharge" The character can boost their physical abilities similar to if they had One for All, however, no matter how much time they use this Quirk for or how much strength they draw from it, they will always blackout afterward. Using this Quirk for less time and utilizing less power will shorten the blackout time, and using it for longer and with more of a strength output will make the lapse of unconsciousness longer.

- "(Save for A) Rainy Day" The character has access to the Quirk of every person they’ve made physical contact with and can use one of those powers for as long as they want. However, once they’re done with the power, they lose access to all their stored up Quirks and must collect new ones.

- "Toe Grenades" Yep. Just some good ol' fashing HeroAca weirdness. The character can remove their toes and yeet them, and after a brief period of time, a removed toe will combust. The character's toes grow back, of course.

- "Wings" The character has a pair of large, black-feathered wings that grow from their back. These wings are not actually strong enough to grant the character flight, and the character can only glide in the best of conditions. The wings are good for smacking people in the face, though.

That's all I've got for now.