Habit Headgear

Habit Headgear (ヘッドギア) is a C-rank villain.

Appearance
Habit is an enormous, muscular humanoid villain with an unusual extension from his shoulders that grows up and over his head, which gives it a hood-like appearance. His face is largely concealed within this hood, only showing round, white eyes and a large mouth.

He wears an armored half-vest with a chain over his right shoulder and cargo pants with additional plating.

Personality
Habit is cruel and cowardly, taking a family hostage and threatening to harm them if anyone gave chase to him. He is quick to mock his foes with his speed, and brag about the apparent ease of his revealed plans.

U.S.J. Arc
Habit Headgear is seen terrorizing a town and holding hostages while Mt. Lady and Kamui Woods are having trouble dealing with him. While he's bragging about his strength, All Might shows up from behind and uses Missouri Smash to beat him quickly and save the hostages.

Final War Arc
In the aftermath of the Paranormal Liberation War All For One has escaped from Tartarus, and proceeded to break into several more maximum security prisons, liberating the inmates including Habit Headgear. Due to the chaos inflicted by Gigantomachia and the mass breakout of prisoners, the whole country entered a state of total chaos and anarchy. In addition, many heroes resigned and called it quits because of the massive criticism of their work, and the destruction spreading unchecked.

With Tomura's completion approaching, All For One has to wait patiently for his double agent, Yuga Aoyama to lure Izuku Midoriya into a isolated opening so he can claim his prize: One For All. When Izuku finally came forward, All For One reveals himself, but Yuga betrays All For One and sided back with the Heroes. Despite the betrayal, All For One doesn't care much and summoned an army of villains at his disposal. Habit Headgear was teleported by All For One's Warping Quirk, but the Heroes managed to trick the villain and uses Warp Gate created by Neito Monoma to teleport the remaining Heroes in a all-or-nothing battle. At the beginning of the war, All Might activates a "Troy" system trap which encases majority of the villains in cages before Neito opens up more Warp Gates to shove them inside, separating all of them across Japan.

Abilities
Overall Abilities: Habit Headgear is assumed to be fairly powerful as both Mt. Lady and Kamui Woods struggled against him, even when he is holding hostages.

Quirk
Trap Flex: Habit Headgear's Quirk allows him to flex his trapezius to absurd degrees, giving him a fair amount of strength and speed, and also causing the shoulder extension on his head. However, the strength boost is far below that of One For All's, as All Might defeats him with a single blow to the back of the head.

Character Appearances

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Anime Appearances

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Trivia

 * In the manga, Habit uses the middle finger gesture against the Pro Heroes he's facing. This was censored in the anime, where his hand stays closed into a fist.

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