Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-201.21.61.37-20170610180136

Quirk Name: Chains

Quirk Type: Emitter (and maybe a bit of activation? Idk really)

Villain Name: Carceri.

This quirk manisfests itself by leaving marks that look like tatoos of chains coiling around both arms of the user, these marks reach the elbow and then disappear, they are a faint black. Upon activation, the marks grow darker and a physical black chain appears from the users elbow, coils around the users arms (following the marks pattern) and stops when it reaches the users palm. The chains are tangible, thus the user can only have one chain coiled around each arm at any given moment. Once the chains have been "summoned", the user can extend and retract them at will (range and speed can be improved with training). The mass of each chain can be determined by the user upon activation (Maximum and minimum mass can be improved by training).The user can disattach the chains from his/her arms, as long as concentration is maintained, the chains remain existing, if a chain is disattached, it can be "recallled" back to the users marks if there are no other chains present on them. The durability of the chains depends on the level of exaustion of the user and the users level of familiarity with the quirk.

When creating a chain, the user can decide to "mold" it's end into a relatively simple, non hollow object that is stuck to the chain (Things like a hook, a spike, a ball, some sort of grapple and a blade), once molded, the chain cannot be re-molded, the user can make more complex and bigger objects by training. When disattaching a chain, the user can mold the other end too, but if that happens, the chain cannot be recalled back into the mark, as it's dimensions would be different.

The more chains are in play, the harder it is to keep concetration on all of them, thus the easier it is for someone to disrupt your concentration, "dispelling" all the chain. The chains act like normal ones, so they are relatively hard to control and weaponize. Creating a chain would take time based on its resistance and weather the user chose to mold its end or not. The more beat-up the user is, the more easy it is to break each chain. When the user loses conciousness, the chains dissappear. While the quirk is powerful in combat, it falls in usefulness at close range, so if the user wishes or is forced to engage up close and personal, he/she better have some CQC knowledge.

Next are some "special move" ideas I quickly thought about: Fusing the chains together in order to form a massive chain. The ability to split chains at their ends. Maintaining some kind of control on a chain, making it look like an animated object.

All in all i think this qurk may require some balancing, but I think i got most of it right. Sorry if the text seem confusing and/or is hard to understand.

Thank you for reading my quick brainstorm and have a good day.

PS: I think the name "Carceri" is quite badass :p