User blog comment:RyanTheScourgeOfTheStorm25/Quirk Ideas?/@comment-37395364-20190707221957

Quirk: Energy Augmentation

Quirk Type: Emitter

Quirk Description: The user has the ability to blast pure, simple kinetic energy. The origin of the energy beam can be chosen from areas that can be seen by the user. While the energy is initially underwhelming, various aspects of the ability can be augmented over time.

Physical Augmentations: Stength, Speed, Quantity, and Size

Chemical Augmentations: Type of energy and Energy qualities

Draw-backs: In order for the quirk to reach its full potential, the user must wait great periods of time to develop the energy beam.

- Physical augmentations require a duration of 3 minutes for one level of augmentation.

- Chemical augmentations require 15 minutes for one level of augmentation.

- The quirk reverts back to its original form after it is not used for approximately 10 minutes.

The quirk burns through the user's fat to fuel the energy beams. If the fat supply runs out, the user may faint from fatigue.

Special Move: 

World of Light- The user uses their augmentations to increase the quantity of the energy beams(just like that trailer from SSBU). From a point of origin, they may launch out the energy beams to deal weak, albeit wide area of effect damage.

Sunbeam- The user continually augments their energy into thermal and lighty energy. This results in a quick and smoldering beam that can attack the enemy from afar.

Ultimate Move:

Augmented Augmentation: By pushing his or her body to its extremes, the user may decrease the time requirement for augmentations according to the increased speed at which the user burns their fat. New Duration=Original Duration/Fat Burn Speed.

For instance, burning one's fat three times the normal use can accelerate the time period to 1 minute and 5 minutes for physical and chemical augmentations respectively.