Board Thread:Fun and Games/@comment-24810520-20151204182918/@comment-177.64.138.37-20170422042511

I didn't understand the kinetic energy one, like, absorbing in which way? By contact? In a situation like, "If the user receives a punch, the energy of that punch is stored and can be delivered later" or kind of it? That seems as a nice quirk, like a mix of "Shock Absorption" and "Impact Recoil" quirks, but the way you described it seems quite cloudy. Things like "Kinetic armor" doesn't make much sense, that kind of energy isn't actually a physical, palpable thing, it's plain movement.

The Dragon one seems very feasible but half-dragon people are kind of already common, so you should put more "flavor" to it. Try to describe the actual mechanics of the quirk, like "The saliva he produces contains a flammable compound that can be ignited due to sparkles made when he clash his teeth". Also, what you mean by the scales having "the mass of a full scaled dragon"? If they were like, super dense, weighting a ton, it would be more a problem than a power, not to say impossible xD. Annnd, I'd think it would look cooler if instead of wings it had sharp claws and a strong tail, wings are actually a huge downside if you can't fly all the time.